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Uber archer?
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<blockquote data-quote="hong" data-source="post: 486827" data-attributes="member: 537"><p>One thing you'll note: typically, an archer who wants to max out damage will always have Rapid Shot. Its prereqs are a no-brainer, and the benefit usually outweighs the cost substantially. This isn't the case for this class, since so many of the features revolve around single shots.</p><p></p><p></p><p></p><p>Well, it _does_ have 7 feats and 10 ranks in Concentration as prereqs....</p><p></p><p></p><p></p><p>1. The anti-deflect arrows thing is pure flavour. I don't think I've ever seen anyone take the Deflect Arrows feat, or if they have, they never use it. I guess I could get rid of it.</p><p></p><p>2. The double damage on single shots basically gets back on par with a full attack with Rapid Shot, by my rough estimation.</p><p></p><p>3. I've house ruled the no. of times the DW sniper gets true strike to be at will, rather than once per day. I think it's completely silly that a 16th-17th level archer gets to use the equivalent of a 1st level spell once per day. I've also given the class a good Fort save.</p><p></p><p>4. D'oh! I forgot all about the ranged blind-fight ability. Would have come in very handy against the black dragon's last darkness spell....</p><p></p><p>5. I have roughly 70% of the hit points that the tank fighters in the party have. Having to bump up Dex and Wis means not having that much gp left for Con.</p></blockquote><p></p>
[QUOTE="hong, post: 486827, member: 537"] One thing you'll note: typically, an archer who wants to max out damage will always have Rapid Shot. Its prereqs are a no-brainer, and the benefit usually outweighs the cost substantially. This isn't the case for this class, since so many of the features revolve around single shots. Well, it _does_ have 7 feats and 10 ranks in Concentration as prereqs.... 1. The anti-deflect arrows thing is pure flavour. I don't think I've ever seen anyone take the Deflect Arrows feat, or if they have, they never use it. I guess I could get rid of it. 2. The double damage on single shots basically gets back on par with a full attack with Rapid Shot, by my rough estimation. 3. I've house ruled the no. of times the DW sniper gets true strike to be at will, rather than once per day. I think it's completely silly that a 16th-17th level archer gets to use the equivalent of a 1st level spell once per day. I've also given the class a good Fort save. 4. D'oh! I forgot all about the ranged blind-fight ability. Would have come in very handy against the black dragon's last darkness spell.... 5. I have roughly 70% of the hit points that the tank fighters in the party have. Having to bump up Dex and Wis means not having that much gp left for Con. [/QUOTE]
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