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Uber archer?
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<blockquote data-quote="Endur" data-source="post: 487137" data-attributes="member: 3346"><p><strong>Unbalanced and Too Powerful</strong></p><p></p><p>I agree. The PRC and some of the feats are way too powerful.</p><p></p><p>Below is how I would balance the feats and abilities.</p><p></p><p>Called Shot seemed like a reasonable feat.</p><p></p><p>Improved Aimed Shot and Improved All Out Attack need to be fixed:</p><p></p><p>Instead of a -4 dodge penalty, call it what it really is: The archer (or fighter) loses his Dex bonus to AC (so he can be sneak attacked, etc.) and is treated as Dex 0 for AC purposes until the start of the archer/fighter's next turn. IF you use one of these feats, you aren't paying any attention to defense.</p><p></p><p>Improved Dodge: the +2 ac should only apply to one opponent.</p><p></p><p>Negate Critical: I could see a feat like this, but not based on attack rolls, too easy for a fighter with a magic sword to never suffer a critical. Instead, it ought to be based on con and toughness.</p><p></p><p>Instinctive Shot: I don't understand the double the wisdom modifier. I think it should just be wisdom modifier.</p><p></p><p>For the Prestige class, </p><p>a +20 insight bonus 1/per level per day that ignores concealment is pretty powerful. Way too powerful.</p><p></p><p>4 skill points a level, d8 hit points, good reflex and will saves, full BAB, and a ton of abilities.</p><p></p><p>Greater Mastery has to go.</p><p>KI Arrows: Essentially the same as the Arcane Archer ability</p><p></p><p>Count up the feats:</p><p>Instinctive Strike, Still Mind, Strength of Will, (Great Sharpshooter), Penetrating Shot (double damage on a called shot),</p><p></p><p>Special Abilities: Undeflectable Shot, Ranged-Blind Fight, Finding the Target (totally eliminates all penalties for called/aimed shots),</p><p>True Seeing once per day, </p><p> </p><p>Grand Mastery: +20 insight bonus for every arrow fired.</p><p></p><p>Ok: All the Mastery benefits have to go. I could see letting the character cast True Strike as a spell-like ability 1/day, but that's it. Maybe 2 or 3/day at most.</p><p></p><p>For the feats and special abilities, pick half. Those you keep; the rest are gone.</p><p></p><p>That's how I would balance the prestige class.</p><p></p><p>Tom</p></blockquote><p></p>
[QUOTE="Endur, post: 487137, member: 3346"] [b]Unbalanced and Too Powerful[/b] I agree. The PRC and some of the feats are way too powerful. Below is how I would balance the feats and abilities. Called Shot seemed like a reasonable feat. Improved Aimed Shot and Improved All Out Attack need to be fixed: Instead of a -4 dodge penalty, call it what it really is: The archer (or fighter) loses his Dex bonus to AC (so he can be sneak attacked, etc.) and is treated as Dex 0 for AC purposes until the start of the archer/fighter's next turn. IF you use one of these feats, you aren't paying any attention to defense. Improved Dodge: the +2 ac should only apply to one opponent. Negate Critical: I could see a feat like this, but not based on attack rolls, too easy for a fighter with a magic sword to never suffer a critical. Instead, it ought to be based on con and toughness. Instinctive Shot: I don't understand the double the wisdom modifier. I think it should just be wisdom modifier. For the Prestige class, a +20 insight bonus 1/per level per day that ignores concealment is pretty powerful. Way too powerful. 4 skill points a level, d8 hit points, good reflex and will saves, full BAB, and a ton of abilities. Greater Mastery has to go. KI Arrows: Essentially the same as the Arcane Archer ability Count up the feats: Instinctive Strike, Still Mind, Strength of Will, (Great Sharpshooter), Penetrating Shot (double damage on a called shot), Special Abilities: Undeflectable Shot, Ranged-Blind Fight, Finding the Target (totally eliminates all penalties for called/aimed shots), True Seeing once per day, Grand Mastery: +20 insight bonus for every arrow fired. Ok: All the Mastery benefits have to go. I could see letting the character cast True Strike as a spell-like ability 1/day, but that's it. Maybe 2 or 3/day at most. For the feats and special abilities, pick half. Those you keep; the rest are gone. That's how I would balance the prestige class. Tom [/QUOTE]
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