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UBER Dragonborn Fighter or Paladin Defender...we can build him!
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<blockquote data-quote="WOLead" data-source="post: 4274831" data-attributes="member: 65571"><p>So....that Epic Paladin could trade in his Daily level 29 attack for the Warlock's lvl29 Curse of the Dark Delirium. As glorius as Even Hand of Justice sounds, Curse of Dark Delirium just sounds hilarious to use against more then 1 creature. Definitely not recommended to do though, as Even Hand of Justice seems to be more useful.</p><p></p><p>First, Divine Challenge the poor, yet frighteningly Strong, target. Then attack it with Curse of Dark Delirium, taking control of its actions to make basic attacks against its allies/companions. Its takes up your standard action, but the Sustain Standard counts as an attack as well fulfilling the Divine Challenge's requirement. So the target goes around attacking his allies, inflicting the Divine Challenge damage each turn to himself, while the Paladin can keeps landing the Charisma vs. Will attacks.</p><p></p><p>If its the only creature though, the options are limited. You could have the target attack the furnishings and doors nearby to take Divine Challenge damage. But while you can't make the target give suicidal action(Attacking himself, Jumping off a cliff) or use powers other then Basic Attack, you can make him unequip and drop all of his stuff, go prone, squeeze himself done a size granting combat advantage, and then wait at the edge of a cliff just begging to be pushed over. </p><p></p><p>Just an amusing thought, not to be taken seriously. I would probably still take the Even Hand of Justice with its 5d10 damage and its rider effect over this, maybe the melee attack too.</p></blockquote><p></p>
[QUOTE="WOLead, post: 4274831, member: 65571"] So....that Epic Paladin could trade in his Daily level 29 attack for the Warlock's lvl29 Curse of the Dark Delirium. As glorius as Even Hand of Justice sounds, Curse of Dark Delirium just sounds hilarious to use against more then 1 creature. Definitely not recommended to do though, as Even Hand of Justice seems to be more useful. First, Divine Challenge the poor, yet frighteningly Strong, target. Then attack it with Curse of Dark Delirium, taking control of its actions to make basic attacks against its allies/companions. Its takes up your standard action, but the Sustain Standard counts as an attack as well fulfilling the Divine Challenge's requirement. So the target goes around attacking his allies, inflicting the Divine Challenge damage each turn to himself, while the Paladin can keeps landing the Charisma vs. Will attacks. If its the only creature though, the options are limited. You could have the target attack the furnishings and doors nearby to take Divine Challenge damage. But while you can't make the target give suicidal action(Attacking himself, Jumping off a cliff) or use powers other then Basic Attack, you can make him unequip and drop all of his stuff, go prone, squeeze himself done a size granting combat advantage, and then wait at the edge of a cliff just begging to be pushed over. Just an amusing thought, not to be taken seriously. I would probably still take the Even Hand of Justice with its 5d10 damage and its rider effect over this, maybe the melee attack too. [/QUOTE]
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UBER Dragonborn Fighter or Paladin Defender...we can build him!
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