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Ugly (or low Charisma) = evil?
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<blockquote data-quote="Henry" data-source="post: 2223669" data-attributes="member: 158"><p>I've seen creatures that buck this trend. For instance:</p><p></p><p>Aranea - big monstrous spider-people, but they're just Neutral joes trying to get by, and they tend to subdue and hold for ransom instead of eating enemies.</p><p></p><p>Azers - some rather blunt, dwarf-dudes on fire but are rather Lawful and neutral.</p><p></p><p>Couatl - Lawful good rainbow-snakes with wings! Beautiful? Tell that to an ophidi-phobe.</p><p></p><p>Drow Elves - graceful, beautiful of proportion, hearts of pure evil. However, there's another stereotype that drow usually get saddled with... :\</p><p></p><p>Guardian Nagas - human head, snake body, but good.</p><p></p><p>Treant - a tree that walks - not necessarily fiendish, but but exactly anthropomorphic loveliness.</p><p></p><p>Will-o-wisp - Glowing ball of graceful light that lures adventurers to doom.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Remember that one of the tenets of D&D is that axiomatic creatures (such as devils, demons, and celestials) reflect outwardly often the truth of their inward beliefs. So a devil will always have a hard look to his features, even if physically beautiful - a deva or solar will always glow radiantly, etc. With my regular D&D games (Forgotten Realms, Greyhawk, etc.) I'll follow stereotypes 75% of the time, because it's easiest to play with; the players will have an easier time crushing the bad guy if he or she is not only evil, but has few redeeming features. I'll throw 'em a curveball now and again, but most of the time, after dealing with grey areas in the real world, it's nice to smash someone you know is evil. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>On the other hand, playing in Eberron, I've changed things up here and there more frequently, because I wanted to showcase that feature of the world. Their patron was a well-to-do Bugbear (excuse me, Ildar) from Darguun; They took a ride and alliance with a female green dragon Druid halflway through the story; They've fought things that should have been good by the books, and even allied themselves with presecuted werewolves against paladins!</p><p></p><p>But in the end, stereotypes are easy to grasp, use in a story, and resolve quickly. When a creature is different, oftentimes that IS part of the story.</p></blockquote><p></p>
[QUOTE="Henry, post: 2223669, member: 158"] I've seen creatures that buck this trend. For instance: Aranea - big monstrous spider-people, but they're just Neutral joes trying to get by, and they tend to subdue and hold for ransom instead of eating enemies. Azers - some rather blunt, dwarf-dudes on fire but are rather Lawful and neutral. Couatl - Lawful good rainbow-snakes with wings! Beautiful? Tell that to an ophidi-phobe. Drow Elves - graceful, beautiful of proportion, hearts of pure evil. However, there's another stereotype that drow usually get saddled with... :\ Guardian Nagas - human head, snake body, but good. Treant - a tree that walks - not necessarily fiendish, but but exactly anthropomorphic loveliness. Will-o-wisp - Glowing ball of graceful light that lures adventurers to doom. Remember that one of the tenets of D&D is that axiomatic creatures (such as devils, demons, and celestials) reflect outwardly often the truth of their inward beliefs. So a devil will always have a hard look to his features, even if physically beautiful - a deva or solar will always glow radiantly, etc. With my regular D&D games (Forgotten Realms, Greyhawk, etc.) I'll follow stereotypes 75% of the time, because it's easiest to play with; the players will have an easier time crushing the bad guy if he or she is not only evil, but has few redeeming features. I'll throw 'em a curveball now and again, but most of the time, after dealing with grey areas in the real world, it's nice to smash someone you know is evil. :) On the other hand, playing in Eberron, I've changed things up here and there more frequently, because I wanted to showcase that feature of the world. Their patron was a well-to-do Bugbear (excuse me, Ildar) from Darguun; They took a ride and alliance with a female green dragon Druid halflway through the story; They've fought things that should have been good by the books, and even allied themselves with presecuted werewolves against paladins! But in the end, stereotypes are easy to grasp, use in a story, and resolve quickly. When a creature is different, oftentimes that IS part of the story. [/QUOTE]
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