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Uh, I'm not quite dead yet, sir...
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<blockquote data-quote="Pbartender" data-source="post: 2987828" data-attributes="member: 7533"><p>One thing that's always bugged me about the D20 dying rules, is how difficult it is to fall into that "disabled" category. Either you're fully capable, or your unconscious, or your dead. Very rarely, do you have that "mortally wounded, but struggling on to accomplish something, before dying tragically in a friend's arms" sort of scenario. Even when you do, the wounded character is going from 0 hps to -1, and is by no means in immediate mortal danger... Haven't died yet, and so long as you don't sit there moping over them for the next minute, they'll likely recover.</p><p></p><p>Blah.</p><p></p><p>While Iron Hero's Death's Door rules help out a bit, it still doesn't satify me. The rule did gave me an idea, however. Tell me what you think...</p><p></p><p> </p><p>Stabilizing rules would work as normal... 10% chance per round of stabilizing on your own, or a friend can stabilize you with an action.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2987828, member: 7533"] One thing that's always bugged me about the D20 dying rules, is how difficult it is to fall into that "disabled" category. Either you're fully capable, or your unconscious, or your dead. Very rarely, do you have that "mortally wounded, but struggling on to accomplish something, before dying tragically in a friend's arms" sort of scenario. Even when you do, the wounded character is going from 0 hps to -1, and is by no means in immediate mortal danger... Haven't died yet, and so long as you don't sit there moping over them for the next minute, they'll likely recover. Blah. While Iron Hero's Death's Door rules help out a bit, it still doesn't satify me. The rule did gave me an idea, however. Tell me what you think... Stabilizing rules would work as normal... 10% chance per round of stabilizing on your own, or a friend can stabilize you with an action. What do you think? [/QUOTE]
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Uh, I'm not quite dead yet, sir...
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