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Uh oh. Need a Thieves' Guild Initiation.
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<blockquote data-quote="Ao the Overkitty" data-source="post: 1205751" data-attributes="member: 9758"><p>No contact has been established, though he does have a reputation among thieves' guilds in the North.</p><p></p><p>Namely, he attacked a guild representative of the information/blackmail/fence/kidnapping guild in Everlund. This man (who happened to be the guild leader) was there to negotiate the release of one of their captives (a friend of the party who tried to steal some information from the guild for the party). The player decided he didn't like how the conversation was going so decided he was going to rage and attack said representative. The representative (a Rogue/Wizard) was able to tumble out of the way and teleport to safety.</p><p></p><p>The other half of his reputation is he exposed the location of one of of another guild's hideouts (the assassin's guild) in Everlund and helped lead a raid upon that hideout. Though unknown to anyone, this was the result of a mislead divination spell to find their captured friend (mislead by the attacked guildmaster to point the group at the other main theives' guild)</p><p></p><p>He does have one thing in his favor, though. In Skullport, he convinced a swarm of halflings that he was the friend of a now legendary halfling in Skullport. He actually is a friend of this halfling, it's just the case of the man (or halfling, in this case) not living up to the legend. This halfling has the reputation of leading one of the largest prison breaks in Waterdeep history (the halfling did break out of prison, and let other prisoners out too, but didn't intend the consequences of his actions).</p><p></p><p>So, any guild would only allow him one contact (if that, in all likelyhood).</p><p></p><p>Your post did remind me of AEG's Evil minimod "The Gauntlet." I may use elements from that (have run it once before for different players and it worked well).</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 1205751, member: 9758"] No contact has been established, though he does have a reputation among thieves' guilds in the North. Namely, he attacked a guild representative of the information/blackmail/fence/kidnapping guild in Everlund. This man (who happened to be the guild leader) was there to negotiate the release of one of their captives (a friend of the party who tried to steal some information from the guild for the party). The player decided he didn't like how the conversation was going so decided he was going to rage and attack said representative. The representative (a Rogue/Wizard) was able to tumble out of the way and teleport to safety. The other half of his reputation is he exposed the location of one of of another guild's hideouts (the assassin's guild) in Everlund and helped lead a raid upon that hideout. Though unknown to anyone, this was the result of a mislead divination spell to find their captured friend (mislead by the attacked guildmaster to point the group at the other main theives' guild) He does have one thing in his favor, though. In Skullport, he convinced a swarm of halflings that he was the friend of a now legendary halfling in Skullport. He actually is a friend of this halfling, it's just the case of the man (or halfling, in this case) not living up to the legend. This halfling has the reputation of leading one of the largest prison breaks in Waterdeep history (the halfling did break out of prison, and let other prisoners out too, but didn't intend the consequences of his actions). So, any guild would only allow him one contact (if that, in all likelyhood). Your post did remind me of AEG's Evil minimod "The Gauntlet." I may use elements from that (have run it once before for different players and it worked well). [/QUOTE]
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