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<blockquote data-quote="DDNFan" data-source="post: 6317985" data-attributes="member: 6776483"><p>The problem is that many of the topics that people discuss and argue about here do at their core come down to edition preferences, whether it's about hit points, alignment, paladins, adventure design realism. And they will never meet in the middle, because there just no common ground to find much of the time.</p><p></p><p>The only common ground I can find with some people is just to say let's agree to disagree, and put it in a module. but D&D Next isn't really modular, it's a melting pot, they are mixing in stuff without regard to playstyle and which therefore is a slap in the face to those playstyles. How can one have a gritty game, for example, if fighters can heal themselves in the middle of combat without even taking two seconds pause to bandage themselves? That massive blow that landed squarely on your chest, that the DM just narrated happened to your character, didn't suddenly stop having happened if you use Second Wind on your next turn, does it. Some people are tolerant (or ignorant) of narrative contradictions, and others aren't. At which point the discussion digresses into "you viewpoint is absurd", vs "no it's just a game it doesn't have to make sense"</p><p></p><p>Eventually the ignore feature gets used if I feel like it's arguing v. brick walls, but since the ignore feature is one-way, they often keep replying behind my back and therefore the ignore feature is useless.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6317985, member: 6776483"] The problem is that many of the topics that people discuss and argue about here do at their core come down to edition preferences, whether it's about hit points, alignment, paladins, adventure design realism. And they will never meet in the middle, because there just no common ground to find much of the time. The only common ground I can find with some people is just to say let's agree to disagree, and put it in a module. but D&D Next isn't really modular, it's a melting pot, they are mixing in stuff without regard to playstyle and which therefore is a slap in the face to those playstyles. How can one have a gritty game, for example, if fighters can heal themselves in the middle of combat without even taking two seconds pause to bandage themselves? That massive blow that landed squarely on your chest, that the DM just narrated happened to your character, didn't suddenly stop having happened if you use Second Wind on your next turn, does it. Some people are tolerant (or ignorant) of narrative contradictions, and others aren't. At which point the discussion digresses into "you viewpoint is absurd", vs "no it's just a game it doesn't have to make sense" Eventually the ignore feature gets used if I feel like it's arguing v. brick walls, but since the ignore feature is one-way, they often keep replying behind my back and therefore the ignore feature is useless. [/QUOTE]
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