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<blockquote data-quote="DDNFan" data-source="post: 6318444" data-attributes="member: 6776483"><p>You don't need to man-splain biology to us, dude. We know D&D HP and damage isn't realistic. But HP isn't reduced when you do strenuous tasks, and you shouldn't have powers that undo the effects of damage by retconning the damage you took previously as being mere loss of combat effectiveness. HP is not defined as combat effectiveness in this game, and even if it were (which it isn't), there is no rules or mechanical support for it. Damage is damaging, not tiring. You can say it's wrong that being damaged doesn't reduce your to-hit, but you can't then turn around and say being damaged is the same as being tired, where both actually don't reduce your combat effectiveness over your entire HP range. </p><p></p><p>No character ever died of being too tired. We're going to go around in circles here becaise there is nothing you can do to rationalize HP being stamina for Second Wind only, where if Second Wind isn't used to restore the HP but a healing potion or Cure Wounds spell or rest, makes it mean stamina where damage is concerned. Damage isn't tiring, it's damaging. Those words mean different things. Forcing a false equality on incompatible concepts is irrational. If the damage you took was described as a wound, it shouldn't be negated by adrenalin.</p><p></p><p>This is why Second Wind made sense as Temp HP which goes away after 5 minutes (adrenalin keeping you going <em>despite</em> a serious injury, not actually <strong>negating</strong> that injury. See the difference? I'm not sure you do), but doesn't make sense at all for HP.</p><p></p><p>Show one other example of HP being treated as stamina. This is the outlier. 99.99999% of all HP reduction in D&D is caused by some kind of injury or "damage" trauma, and never due to your character becoming tired. If you wanted to actually model character's effectiveness diminishing as they get worn out from combat, one should reduce their to-hit and damage, not just their current HP total. Since neither to-hit, damage, or HP are reduced as you do activity in this game, you can't pretend like Second Wind restoring HP makes any sense because it does not.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6318444, member: 6776483"] You don't need to man-splain biology to us, dude. We know D&D HP and damage isn't realistic. But HP isn't reduced when you do strenuous tasks, and you shouldn't have powers that undo the effects of damage by retconning the damage you took previously as being mere loss of combat effectiveness. HP is not defined as combat effectiveness in this game, and even if it were (which it isn't), there is no rules or mechanical support for it. Damage is damaging, not tiring. You can say it's wrong that being damaged doesn't reduce your to-hit, but you can't then turn around and say being damaged is the same as being tired, where both actually don't reduce your combat effectiveness over your entire HP range. No character ever died of being too tired. We're going to go around in circles here becaise there is nothing you can do to rationalize HP being stamina for Second Wind only, where if Second Wind isn't used to restore the HP but a healing potion or Cure Wounds spell or rest, makes it mean stamina where damage is concerned. Damage isn't tiring, it's damaging. Those words mean different things. Forcing a false equality on incompatible concepts is irrational. If the damage you took was described as a wound, it shouldn't be negated by adrenalin. This is why Second Wind made sense as Temp HP which goes away after 5 minutes (adrenalin keeping you going [I]despite[/I] a serious injury, not actually [B]negating[/B] that injury. See the difference? I'm not sure you do), but doesn't make sense at all for HP. Show one other example of HP being treated as stamina. This is the outlier. 99.99999% of all HP reduction in D&D is caused by some kind of injury or "damage" trauma, and never due to your character becoming tired. If you wanted to actually model character's effectiveness diminishing as they get worn out from combat, one should reduce their to-hit and damage, not just their current HP total. Since neither to-hit, damage, or HP are reduced as you do activity in this game, you can't pretend like Second Wind restoring HP makes any sense because it does not. [/QUOTE]
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