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<blockquote data-quote="DDNFan" data-source="post: 6318974" data-attributes="member: 6776483"><p>Yes I'd accept that, but then I'd have to wonder who was designing the game in such a curious way. First they create Temp HP for Barbarians which is supposed to account for their rage adrenalin rush protecting them temporarily but they could still die as they succumb to their real wounds (real HP), then they keep that for 5th edition but at the 11th hour, instead of re-using that new stat for second wind as they were doing in the last playtest, turned HP into stamina while making Temp HP also mean stamina, or something. Who knows. It's kind of a confused mess, I'm tired, I don't really care to argue about it but I think the designers of this edition have made some serious logical blunders and are over-confident in their skills that they think everyone will accept their digressions. Either they should have kept Temp HP as stamina, or gotten rid of it and just released the game as D&D 4.75 because when there is no coherent vision of what HP means, you have a game that allows fighters to have preternatural accuracy and lay on hands-like abilities. </p><p></p><p>Second Wind only differs in target: and amount of HP restored, otherwise it is effectively the same as lay on hands. Damage on a miss effectively means that every attack is a hit. It means no attack can be a failure. Either way it is totally illogical (only deities cannot fail. Even then), and I will not pay for it. </p><p></p><p>We'll see in a week or so, then I'll be making some decisions about the new edition, and quite possibly what I do on sunday evenings for the next several years. I'd rather play an MMO or piano or go to the gym more often or take my girlfriend out for ice cream instead of having to ram my head into a wall because I would be playing a game with such ridiculous rules in it. Just can't do it.</p></blockquote><p></p>
[QUOTE="DDNFan, post: 6318974, member: 6776483"] Yes I'd accept that, but then I'd have to wonder who was designing the game in such a curious way. First they create Temp HP for Barbarians which is supposed to account for their rage adrenalin rush protecting them temporarily but they could still die as they succumb to their real wounds (real HP), then they keep that for 5th edition but at the 11th hour, instead of re-using that new stat for second wind as they were doing in the last playtest, turned HP into stamina while making Temp HP also mean stamina, or something. Who knows. It's kind of a confused mess, I'm tired, I don't really care to argue about it but I think the designers of this edition have made some serious logical blunders and are over-confident in their skills that they think everyone will accept their digressions. Either they should have kept Temp HP as stamina, or gotten rid of it and just released the game as D&D 4.75 because when there is no coherent vision of what HP means, you have a game that allows fighters to have preternatural accuracy and lay on hands-like abilities. Second Wind only differs in target: and amount of HP restored, otherwise it is effectively the same as lay on hands. Damage on a miss effectively means that every attack is a hit. It means no attack can be a failure. Either way it is totally illogical (only deities cannot fail. Even then), and I will not pay for it. We'll see in a week or so, then I'll be making some decisions about the new edition, and quite possibly what I do on sunday evenings for the next several years. I'd rather play an MMO or piano or go to the gym more often or take my girlfriend out for ice cream instead of having to ram my head into a wall because I would be playing a game with such ridiculous rules in it. Just can't do it. [/QUOTE]
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