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<blockquote data-quote="Crothian" data-source="post: 6321534" data-attributes="member: 232"><p>This is presumable how it failed to interact in 4e. What about 5e? Does 5e have minion rules or the advantage/disadvantage mechanic?</p><p></p><p>Some of those examples don't make sense. How does it fail to interact with high dodging or high natural armor creatures, by this I'm guessing you mean anything with a high AC no matter the source. Those type of creatures seem to be the reason for the rule. It is damage on a miss so creatures that are easy to hit this rule rarely comes up with, but hard to hit creatures the rule works perfectly against. Poison and extra damage should be written in the rule so I'm not seeing a problem there. I would guess that they don't apply but people argue they could to muddy the waters. </p><p></p><p></p><p></p><p>If that's true then with a thousands of creative minsd floating around the hobby I'm suprised someone hasn't come up with an explanation that works.</p><p></p><p></p><p></p><p>What I stated is circular reasoning which can be an aspect of the Paranoia RPG. </p><p></p><p></p><p></p><p>A subforum and Wizards banning of the topic was not because the subject is toxic. It is because people arguing it are misbehaving and we get trolling on the subject. Don't confuse people behaving badly on the internet as a reason for or against anything. </p><p> </p><p></p><p></p><p>How is DoaM magical? Is it actually listed as a supernatural or magical ability or something like that? </p><p></p><p></p><p></p><p>Bad rules do matter. People sound like D&D was the perfect game until DoaM came around. And right now DoaM is not toxic. There is nothing else in the game that anyone has pointed out that DoaM has ruined. All we have is pure guesswork that if DoaM is in the rules that somehow it is going to seep into everything else and ruin them. </p><p></p><p></p><p></p><p>If something doesn't work because people are not playing by the rules then it is not the rules that are to blame. If you have defined HP in such a way that it goes against the way the game defines it then it is your own definition that is toxic.</p></blockquote><p></p>
[QUOTE="Crothian, post: 6321534, member: 232"] This is presumable how it failed to interact in 4e. What about 5e? Does 5e have minion rules or the advantage/disadvantage mechanic? Some of those examples don't make sense. How does it fail to interact with high dodging or high natural armor creatures, by this I'm guessing you mean anything with a high AC no matter the source. Those type of creatures seem to be the reason for the rule. It is damage on a miss so creatures that are easy to hit this rule rarely comes up with, but hard to hit creatures the rule works perfectly against. Poison and extra damage should be written in the rule so I'm not seeing a problem there. I would guess that they don't apply but people argue they could to muddy the waters. If that's true then with a thousands of creative minsd floating around the hobby I'm suprised someone hasn't come up with an explanation that works. What I stated is circular reasoning which can be an aspect of the Paranoia RPG. A subforum and Wizards banning of the topic was not because the subject is toxic. It is because people arguing it are misbehaving and we get trolling on the subject. Don't confuse people behaving badly on the internet as a reason for or against anything. How is DoaM magical? Is it actually listed as a supernatural or magical ability or something like that? Bad rules do matter. People sound like D&D was the perfect game until DoaM came around. And right now DoaM is not toxic. There is nothing else in the game that anyone has pointed out that DoaM has ruined. All we have is pure guesswork that if DoaM is in the rules that somehow it is going to seep into everything else and ruin them. If something doesn't work because people are not playing by the rules then it is not the rules that are to blame. If you have defined HP in such a way that it goes against the way the game defines it then it is your own definition that is toxic. [/QUOTE]
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