Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Uh... since when was this an issue.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6339323" data-attributes="member: 996"><p>It's pretty simple, really. If hps do equate directly to the severity of physical wounds, then at some point, those wounds would be severe enough to inflict a penalty.</p><p></p><p>D&D doesn't have wound penalties, so hps can't be as heavily 'meat' as you'd like them to be. Ergo, you must want wound penalties - and systems that have them do tend to fall into death spirals. It's one of the down-sides of such systems. For you, the upside would be that wound severity is 'associated,' I guess you might say, with the magnitude of hp damage.</p><p></p><p> You've got a problem, then, if you also want to inflict gruesome, impossible-to-heal-or-even-stabilize-overnight wounds.</p><p></p><p> DoaM is mathematically identical to damage on a successful save. Any problem with DoaM would necessarily also be a problem with DoaSS. Since I've heard no complaints about the latter from people complaining about the former, it's clearly not the mechanic that's the issue.</p><p></p><p> This is at odds with the way hps are defined in all editions of D&D. You're free to change the rules, of course - and, as long as you're changing hps for your campaign, you can also change DoaM and or DoaSS to suit your new version of hps.</p><p></p><p> I get that there's a temptation to give anything the benighted fighter gets to everyone else, and I generally frown on that impulse, as it makes it hard to keep the fighter balanced and interesting, but, in this case, sure. DoaM is a mechanic that could be used to model a range of things. A cantrip might do damage on a miss, for instance, or quite a variety of monster attacks. The mechanic an also be used to consolidate attacks and saving throws into a single, simpler system. So it's certainly reasonable to think it can and should pop up in more places than just one fighter option.</p><p></p><p> Interesting, given that you say, above, that hps shoud take a solid blow to remove. That rationale would seem to fit even with your narrow and unsupported-in-any-version-of-D&D concept of hps.</p><p></p><p>No reason some monsters couldn't do so. And, of course, every spell and monster attack (and 'powerful' but still at-will cantrip) that inflicts damage on a successful save /does/ work the 'same' way.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6339323, member: 996"] It's pretty simple, really. If hps do equate directly to the severity of physical wounds, then at some point, those wounds would be severe enough to inflict a penalty. D&D doesn't have wound penalties, so hps can't be as heavily 'meat' as you'd like them to be. Ergo, you must want wound penalties - and systems that have them do tend to fall into death spirals. It's one of the down-sides of such systems. For you, the upside would be that wound severity is 'associated,' I guess you might say, with the magnitude of hp damage. You've got a problem, then, if you also want to inflict gruesome, impossible-to-heal-or-even-stabilize-overnight wounds. DoaM is mathematically identical to damage on a successful save. Any problem with DoaM would necessarily also be a problem with DoaSS. Since I've heard no complaints about the latter from people complaining about the former, it's clearly not the mechanic that's the issue. This is at odds with the way hps are defined in all editions of D&D. You're free to change the rules, of course - and, as long as you're changing hps for your campaign, you can also change DoaM and or DoaSS to suit your new version of hps. I get that there's a temptation to give anything the benighted fighter gets to everyone else, and I generally frown on that impulse, as it makes it hard to keep the fighter balanced and interesting, but, in this case, sure. DoaM is a mechanic that could be used to model a range of things. A cantrip might do damage on a miss, for instance, or quite a variety of monster attacks. The mechanic an also be used to consolidate attacks and saving throws into a single, simpler system. So it's certainly reasonable to think it can and should pop up in more places than just one fighter option. Interesting, given that you say, above, that hps shoud take a solid blow to remove. That rationale would seem to fit even with your narrow and unsupported-in-any-version-of-D&D concept of hps. No reason some monsters couldn't do so. And, of course, every spell and monster attack (and 'powerful' but still at-will cantrip) that inflicts damage on a successful save /does/ work the 'same' way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Uh... since when was this an issue.
Top