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UK, Have you ever seen the Primal Order Books from WOTC?
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<blockquote data-quote="Ripzerai" data-source="post: 2699622" data-attributes="member: 38324"><p>I'm saying that <em>Deities & Demigods</em> would have been more useful if it had concentrated on information usable in a wider variety of campaigns. The information on their church, clerics, myths, and so on take precedence, since they're usable at all levels of play.</p><p></p><p>I'm not saying WotC shouldn't ever introduce divine-level rules, just that I'm not personally interested in them and they shouldn't put the cart before the horse. Also, I think clay tablets are much more flavorful than books - they make better visual aids. WotC should try those out for a change.</p><p></p><p>HOWEVER, let's imagine an alternate world where I did recommend that WotC should stay as far away from play beyond, say, 40th level as possible. What would be wrong with that? If they decided that it was advisable for them to obey my every whim, it'd give you a monopoly over the market. I don't see what you're complaining about.</p><p></p><p>Let's imagine a different parallel universe instead, one where people often ask WotC for completely contradictory things - some want more psionics, some want no psionics, some want prestige classes, some want no more prestige classes, some want detailed stats on uber-uber-uber-ubergods and some aren't interested in play past 12th level, and ask WotC to stick to lower level adventures instead. I think we may be living in that universe, come to think of it. I'm okay with that. </p><p></p><p></p><p></p><p>No, no. Two completely different arguments. It preserves mystery to leave some things unstatted, not <em>everything</em>.</p><p></p><p></p><p></p><p>Depends on the execution. They would have to be really awesome mysteries to justify that level of destruction - why replace the Lady of Pain with the even more enigmatic Lords of Agony and Bliss when I already have the Lady?</p><p></p><p></p><p></p><p>WotC does, and whoever made Big Eyes Small Mouth d20. The thing is, if a given rules set are explained only in a small-press rulebook that not everyone has, it's harder for people to share their ideas concerning it with others - for example, if I started posting stats for all (or many of) the gods using The Primal Order rules, only a few people would understand them and fewer still would actually use them in a game. But if basic system was readily available for free download, a lot of people who were curious could figure out what I was talking about and might even get curious enough to look for a copy of the book, especially if it were in print. If it was all open content and readily available, other companies could also make use of the rules in whole or in small measures and all that money would fuel more sales of your core rulebook. A lot of people might like to produce scenarios and supplements for divine and supradivine-level games, and they're hampered only by the lack of good rules commonly accepted as the industry standard. But I'm just musing aloud here - I haven't done surveys or anything.</p></blockquote><p></p>
[QUOTE="Ripzerai, post: 2699622, member: 38324"] I'm saying that [i]Deities & Demigods[/i] would have been more useful if it had concentrated on information usable in a wider variety of campaigns. The information on their church, clerics, myths, and so on take precedence, since they're usable at all levels of play. I'm not saying WotC shouldn't ever introduce divine-level rules, just that I'm not personally interested in them and they shouldn't put the cart before the horse. Also, I think clay tablets are much more flavorful than books - they make better visual aids. WotC should try those out for a change. HOWEVER, let's imagine an alternate world where I did recommend that WotC should stay as far away from play beyond, say, 40th level as possible. What would be wrong with that? If they decided that it was advisable for them to obey my every whim, it'd give you a monopoly over the market. I don't see what you're complaining about. Let's imagine a different parallel universe instead, one where people often ask WotC for completely contradictory things - some want more psionics, some want no psionics, some want prestige classes, some want no more prestige classes, some want detailed stats on uber-uber-uber-ubergods and some aren't interested in play past 12th level, and ask WotC to stick to lower level adventures instead. I think we may be living in that universe, come to think of it. I'm okay with that. No, no. Two completely different arguments. It preserves mystery to leave some things unstatted, not [i]everything[/i]. Depends on the execution. They would have to be really awesome mysteries to justify that level of destruction - why replace the Lady of Pain with the even more enigmatic Lords of Agony and Bliss when I already have the Lady? WotC does, and whoever made Big Eyes Small Mouth d20. The thing is, if a given rules set are explained only in a small-press rulebook that not everyone has, it's harder for people to share their ideas concerning it with others - for example, if I started posting stats for all (or many of) the gods using The Primal Order rules, only a few people would understand them and fewer still would actually use them in a game. But if basic system was readily available for free download, a lot of people who were curious could figure out what I was talking about and might even get curious enough to look for a copy of the book, especially if it were in print. If it was all open content and readily available, other companies could also make use of the rules in whole or in small measures and all that money would fuel more sales of your core rulebook. A lot of people might like to produce scenarios and supplements for divine and supradivine-level games, and they're hampered only by the lack of good rules commonly accepted as the industry standard. But I'm just musing aloud here - I haven't done surveys or anything. [/QUOTE]
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UK, Have you ever seen the Primal Order Books from WOTC?
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