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*Pathfinder & Starfinder
Ulimate Monk Armor....?
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<blockquote data-quote="Deset Gled" data-source="post: 1733692" data-attributes="member: 7808"><p>I'll clarify a bit.</p><p></p><p>I don't have an have any issues with stacking AC bonuses, yadda yadda yadda. The part that I think is "just plain wrong" is that it seems fairly blatant to me that you're just trying to find a way to skirt around other pricing rules and get something cheaper. Trying to find an item that has a +4 higher bonus but still costs 12000 gold less than another similair one described in the rules just screams munchkin. The fact that other people have shown you ways to get very high ACs with a monk, but you don't like them because they make the character trade off some of his other good qualities to be really good at one thing backs up the idea of munchkin a lot.</p><p></p><p>The Creating a Magic Item section is only a set of general guidelines, by their own admission. There are certainly a number of bad pricings that come out of them if you try hard enough (an infinite charge item of cure minor wounds is a good example). Using them to justify pricing on an item like the one you created is pretty meaningless; to me the item is obviously powerful enough to be worth more.</p><p></p><p>I don't really have enough information to make a strong arguement for it, but it seems to me that the real problem you're having is that you want this monk to be something monks aren't. I don't think monks aren't supposed to be amazingly good melee characters without a lot of effort. If you're not willing to sacrifice a good amount of feats and other abilities for the AC and HP, you're best way to stay alive is to use your high speed to get nice and far away from anything that's attacking you.</p><p></p><p>Again, the game is yours to do with as you please. If you feel that giving a character an item like this is the only way to balance things out, feel free. But if I were a player in your group, I would see this as either being very slighting to other players, or a wide open door to a ton more munchkining.</p><p></p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>(A smilie to ensure that this post is not read as too aggressive, as I realize it may seem rather harsh.)</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 1733692, member: 7808"] I'll clarify a bit. I don't have an have any issues with stacking AC bonuses, yadda yadda yadda. The part that I think is "just plain wrong" is that it seems fairly blatant to me that you're just trying to find a way to skirt around other pricing rules and get something cheaper. Trying to find an item that has a +4 higher bonus but still costs 12000 gold less than another similair one described in the rules just screams munchkin. The fact that other people have shown you ways to get very high ACs with a monk, but you don't like them because they make the character trade off some of his other good qualities to be really good at one thing backs up the idea of munchkin a lot. The Creating a Magic Item section is only a set of general guidelines, by their own admission. There are certainly a number of bad pricings that come out of them if you try hard enough (an infinite charge item of cure minor wounds is a good example). Using them to justify pricing on an item like the one you created is pretty meaningless; to me the item is obviously powerful enough to be worth more. I don't really have enough information to make a strong arguement for it, but it seems to me that the real problem you're having is that you want this monk to be something monks aren't. I don't think monks aren't supposed to be amazingly good melee characters without a lot of effort. If you're not willing to sacrifice a good amount of feats and other abilities for the AC and HP, you're best way to stay alive is to use your high speed to get nice and far away from anything that's attacking you. Again, the game is yours to do with as you please. If you feel that giving a character an item like this is the only way to balance things out, feel free. But if I were a player in your group, I would see this as either being very slighting to other players, or a wide open door to a ton more munchkining. :) (A smilie to ensure that this post is not read as too aggressive, as I realize it may seem rather harsh.) [/QUOTE]
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Ulimate Monk Armor....?
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