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Ultimate 10th level Wizard?
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<blockquote data-quote="Frostmarrow" data-source="post: 37126" data-attributes="member: 1122"><p>An evoker is probably better when it comes to sheer fire-power. Boost your wizard with Maximise or Extend spell. Get boots of speed or haste and just blast away. Two maximised lightning bolts per round kills most things. However, sorcerers make for better evokers in my opinion. The downside is that a specialist evoker is probably more specialized than any other wizard. You see most spell books you find will contain lots of evocation spells. As you will have to pick these when you level up you don't gain as much from getting enemy books.</p><p></p><p>Conjurers are probably the most versatile of all specialist wizards. There is not much a conjurer can't do as the summoned critters each have their own special uses. The thing to remember when making a conjurer is to languages. You need lots of lingos, say ten to twelve different languages. Don't bother picking elven or dwarven but go for the others; formian, ignan, abyssal, celestial and so on. The downside is that a conjurer is rather slow. However, this can be overcome to a certain extent with Haste. Take a look at the Summon Monster erratas as there are a lot of misconceptions about the rules.</p><p></p><p>For sheer power I'd go evoker. If you want to solve riddles and traps I'd go conjurer.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 37126, member: 1122"] An evoker is probably better when it comes to sheer fire-power. Boost your wizard with Maximise or Extend spell. Get boots of speed or haste and just blast away. Two maximised lightning bolts per round kills most things. However, sorcerers make for better evokers in my opinion. The downside is that a specialist evoker is probably more specialized than any other wizard. You see most spell books you find will contain lots of evocation spells. As you will have to pick these when you level up you don't gain as much from getting enemy books. Conjurers are probably the most versatile of all specialist wizards. There is not much a conjurer can't do as the summoned critters each have their own special uses. The thing to remember when making a conjurer is to languages. You need lots of lingos, say ten to twelve different languages. Don't bother picking elven or dwarven but go for the others; formian, ignan, abyssal, celestial and so on. The downside is that a conjurer is rather slow. However, this can be overcome to a certain extent with Haste. Take a look at the Summon Monster erratas as there are a lot of misconceptions about the rules. For sheer power I'd go evoker. If you want to solve riddles and traps I'd go conjurer. [/QUOTE]
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