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Ultimate 10th level Wizard?
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<blockquote data-quote="Rashak Mani" data-source="post: 37352" data-attributes="member: 642"><p>hehe so your "cheating" using outside "consulting" ...</p><p></p><p> If by Tournament you guys mean Arena Combat (?) just remember that Mages need time... you need defensive spells up and then you can attack... so those boots of speed are very good... they only work 10 rnds a day thou... so if your going to fight more than once a day you´ll have to cast Haste.</p><p></p><p> Against other players the Slow Spell works wonders... especially fighters with multiple attacks... you should decide on how you intend to finish off your enemies too. Are you going for the failed save your done spell ? Polymorph Other for example... or kill em with damage stuff (fireballs and bolts) ? Also Thieves dont die with Fireballs... in fact they laugh at them in 10th lvl... use Con and Fort saves on them pesky rogues. Fighters have absurd Fort saves... hit em with silly grease and they slip all over the place... Will especially they are very bad... Mages have little Hitpoints... damage spells work wonders... make sure you dont waste spells if they have Shield (MagicMissile stopper) or Minor Globe (3rd level or less spells). Have 4th+ damage spells....</p><p></p><p> A flying imprv invisibile mage armor and shield spell protected mage is hard to hit... but thats 2 rnds in Haste to cast... not counting one action to activate boots... and a lot of spells. You´ll end up without spells in bigger/longer fights. Remember you might confront Magic using opponents as well... so take Minor Globe and boost your saves with items. </p><p></p><p> The previous posts are good too... read them all...</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 37352, member: 642"] hehe so your "cheating" using outside "consulting" ... If by Tournament you guys mean Arena Combat (?) just remember that Mages need time... you need defensive spells up and then you can attack... so those boots of speed are very good... they only work 10 rnds a day thou... so if your going to fight more than once a day you´ll have to cast Haste. Against other players the Slow Spell works wonders... especially fighters with multiple attacks... you should decide on how you intend to finish off your enemies too. Are you going for the failed save your done spell ? Polymorph Other for example... or kill em with damage stuff (fireballs and bolts) ? Also Thieves dont die with Fireballs... in fact they laugh at them in 10th lvl... use Con and Fort saves on them pesky rogues. Fighters have absurd Fort saves... hit em with silly grease and they slip all over the place... Will especially they are very bad... Mages have little Hitpoints... damage spells work wonders... make sure you dont waste spells if they have Shield (MagicMissile stopper) or Minor Globe (3rd level or less spells). Have 4th+ damage spells.... A flying imprv invisibile mage armor and shield spell protected mage is hard to hit... but thats 2 rnds in Haste to cast... not counting one action to activate boots... and a lot of spells. You´ll end up without spells in bigger/longer fights. Remember you might confront Magic using opponents as well... so take Minor Globe and boost your saves with items. The previous posts are good too... read them all... [/QUOTE]
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