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Ultimate 10th level Wizard?
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<blockquote data-quote="Zhure" data-source="post: 37360" data-attributes="member: 308"><p>Since I replied to "The Fighter" thread, it's only fair I put similar information here.</p><p></p><p>Buy Wands. They're fairly cheap for their use and can do lots of damage, plus you can concentrate on memorizing spells you might need. Rely on your wands for offense and your spells for defense or to adapt to the changing situation of combat.</p><p></p><p>Vestment of Faith is probably outside your price range, but worth every penny.</p><p></p><p>Cast Endurance before the battle. That'll boost your hit points just enough you might withstand a single full attack from a Barbarian or a Fighter. A Monk will just plain toast you without it, as your Fortitude saves will be so low.</p><p></p><p>Get some curative potions. Keep them handy.</p><p></p><p>Use your familiar effectively. I recommend a bat. It's maneuverable and can help you in Darkness. Speaking of Darkness. Use it to give yourself concealment. It'll mean 50% miss chance and using your bat to target, launch fireball, fireball, fireball from a wand. Or Lightning Bolt for more efficacious collateral damage.</p><p></p><p>Magic Missile is your best offensive spell at 10th level against a single target, but it's easily neutralized by a Shield spell or a Brooch of Shielding. I'd only memorize one or two. </p><p></p><p>If you don't have stoneskin cast in advance, you're dead meat to the melee guys.</p><p></p><p>Wizards and Sorcerers are more about their spells than their Feats. I would take Improved Initiative and Quicken and then whatever else you want. Quicken a few 1st level spells in your level 5 slots (Magic Missile would be good, as would Shield). Extend will help your buff spells last longer.</p><p></p><p>Hope that helps,</p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 37360, member: 308"] Since I replied to "The Fighter" thread, it's only fair I put similar information here. Buy Wands. They're fairly cheap for their use and can do lots of damage, plus you can concentrate on memorizing spells you might need. Rely on your wands for offense and your spells for defense or to adapt to the changing situation of combat. Vestment of Faith is probably outside your price range, but worth every penny. Cast Endurance before the battle. That'll boost your hit points just enough you might withstand a single full attack from a Barbarian or a Fighter. A Monk will just plain toast you without it, as your Fortitude saves will be so low. Get some curative potions. Keep them handy. Use your familiar effectively. I recommend a bat. It's maneuverable and can help you in Darkness. Speaking of Darkness. Use it to give yourself concealment. It'll mean 50% miss chance and using your bat to target, launch fireball, fireball, fireball from a wand. Or Lightning Bolt for more efficacious collateral damage. Magic Missile is your best offensive spell at 10th level against a single target, but it's easily neutralized by a Shield spell or a Brooch of Shielding. I'd only memorize one or two. If you don't have stoneskin cast in advance, you're dead meat to the melee guys. Wizards and Sorcerers are more about their spells than their Feats. I would take Improved Initiative and Quicken and then whatever else you want. Quicken a few 1st level spells in your level 5 slots (Magic Missile would be good, as would Shield). Extend will help your buff spells last longer. Hope that helps, Greg [/QUOTE]
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