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Ultimate 12th level Rogue
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<blockquote data-quote="Gort" data-source="post: 3367287" data-attributes="member: 11239"><p>Agreed with Ki Ryn. Two-weapon fighting basically doubles your sneak attacks. Weapon finesse is good because you want to max out your dexterity, and not worry about strength.</p><p></p><p>So, let's see. If I was going to make MY ultimate 12th level rogue, I'd go with maximum dexterity, particularly good scores in intelligence and constitution. I'd also go with human as a race, though you can do fine as a halfling. Halflings get the extra dexterity and sneakiness, humans get the skill-points and the extra feat.</p><p></p><p>Skills to highlight are obviously hide and move silently for sneaking and scouting. Search, disable device and open lock are important for detecting and disarming traps, so max those out. Spot and listen are good too. Get a +14 modifier in tumble so you can get round to flank things without getting attacked. Put ranks in use magic device for versatility.</p><p></p><p>As far as weapons are concerned, two short swords are a good way to go. Decent damage, nice critical range. Pick up a bow for those "oh, I won initiative, but I'm not in melee range of the target" moments. Quick Draw is a good feat for that stuff as well - lets you get as many full attacks as possible.</p><p></p><p>Since you're probably going to be in melee, pick up Improved Toughness - those extra hitpoints are the difference between life or death too many times.</p><p></p><p>Finally, try and make sure you have some way of fighting critical-immune enemies. Bane weapons for undead and constructs are handy, as are disruption weapons, and magic wands.</p></blockquote><p></p>
[QUOTE="Gort, post: 3367287, member: 11239"] Agreed with Ki Ryn. Two-weapon fighting basically doubles your sneak attacks. Weapon finesse is good because you want to max out your dexterity, and not worry about strength. So, let's see. If I was going to make MY ultimate 12th level rogue, I'd go with maximum dexterity, particularly good scores in intelligence and constitution. I'd also go with human as a race, though you can do fine as a halfling. Halflings get the extra dexterity and sneakiness, humans get the skill-points and the extra feat. Skills to highlight are obviously hide and move silently for sneaking and scouting. Search, disable device and open lock are important for detecting and disarming traps, so max those out. Spot and listen are good too. Get a +14 modifier in tumble so you can get round to flank things without getting attacked. Put ranks in use magic device for versatility. As far as weapons are concerned, two short swords are a good way to go. Decent damage, nice critical range. Pick up a bow for those "oh, I won initiative, but I'm not in melee range of the target" moments. Quick Draw is a good feat for that stuff as well - lets you get as many full attacks as possible. Since you're probably going to be in melee, pick up Improved Toughness - those extra hitpoints are the difference between life or death too many times. Finally, try and make sure you have some way of fighting critical-immune enemies. Bane weapons for undead and constructs are handy, as are disruption weapons, and magic wands. [/QUOTE]
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Ultimate 12th level Rogue
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