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Ultimate AC Fighter Build?
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<blockquote data-quote="Iku Rex" data-source="post: 3217563" data-attributes="member: 752"><p>If the DM allowed it I'd drop the longsword altogether. Wield the shield two-handed. That way you won't have to invest feats in two different weapons. With a <em>bashing</em> shield, or even a <em>bashing</em> spiked shield according to the FAQ, you can get respectable damage. Magic of Faerun has a "heavy weapon" sidebar that could increase the damage yet another size category and makes the shield an exotic weapon. One level of exotic weapon master, uncanny blow, and you'll be dealing some very impressive damage with that shield. </p><p></p><p>Replacing the lonsgword with a bastard sword or dwarven waraxe is also an option, since agile shield fighter gives you a clean -2 penalty no matter the size of the primary weapon. </p><p></p><p>Another change I'd consider is to be a dwarf. (Probably difficult to explain away if you've already started playing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) It fits the armor-clad tough guy theme, and they have a couple of useful racial substitution levels and racial feats. </p><p></p><p>Moving on to less radical suggestions:</p><p></p><p>The Elusive Attack fighter alternate class feature from PHBII improves AC, but I'd hate to give up the extra attacks. </p><p></p><p>Feats: </p><p>Exotic Armor Proficiency (Races of Stone): Battle plate is hideously heavy, but if you're high enough level you can make it mithral to reduce the weight. +1 AC compared to full plate.</p><p>Heavy Armor Optimization and Greater HAO (Races of Stone): Both get you +1 AC and less ACP.</p><p>Armor Specialization (PHB): It's not the same as HAO and also worth having eventually. </p><p>Bestial Hide abberant feat (Lords of Madness): +1 natural armor for very two abberant feats you have. </p><p></p><p>Psionic Feats:</p><p>Deflective Armor (Races of Stone): Armor bonus to touch AC.</p><p>Focused Shield (Races of Stone): +1 AC from shield</p><p></p><p>(The Wild Talent feat [EPH] lets you pick psionic feats. [Edit: The Warped Mind feat from Lords of Madness also does the trick.] I think you may have too low Wis to be a good Psychic Warrior, but a couple of levels may still be worth it. The Wis also keeps you from picking the Speed of Thought feat.) </p><p></p><p>Prestige classes: You best bet for extra AC is probably one that grants natural armor increases, like dragon disciple. </p><p></p><p>Equipment: The possibly most important aspect of a high-AC character is magic equipment. </p><p></p><p>Basics: Enhancement bonuses to armor and shield, Ring of Protection, Amulet of Natural Armor, Dusty Rose Ioun Stone. </p><p></p><p>The <em>nimbleness</em> armor enhancement (Magic of Faerun) lets you add more dex to AC in a restrictive armor. Some grafts provide increased natural armor but I don't remember the specifics.</p></blockquote><p></p>
[QUOTE="Iku Rex, post: 3217563, member: 752"] If the DM allowed it I'd drop the longsword altogether. Wield the shield two-handed. That way you won't have to invest feats in two different weapons. With a [I]bashing[/I] shield, or even a [I]bashing[/I] spiked shield according to the FAQ, you can get respectable damage. Magic of Faerun has a "heavy weapon" sidebar that could increase the damage yet another size category and makes the shield an exotic weapon. One level of exotic weapon master, uncanny blow, and you'll be dealing some very impressive damage with that shield. Replacing the lonsgword with a bastard sword or dwarven waraxe is also an option, since agile shield fighter gives you a clean -2 penalty no matter the size of the primary weapon. Another change I'd consider is to be a dwarf. (Probably difficult to explain away if you've already started playing. :)) It fits the armor-clad tough guy theme, and they have a couple of useful racial substitution levels and racial feats. Moving on to less radical suggestions: The Elusive Attack fighter alternate class feature from PHBII improves AC, but I'd hate to give up the extra attacks. Feats: Exotic Armor Proficiency (Races of Stone): Battle plate is hideously heavy, but if you're high enough level you can make it mithral to reduce the weight. +1 AC compared to full plate. Heavy Armor Optimization and Greater HAO (Races of Stone): Both get you +1 AC and less ACP. Armor Specialization (PHB): It's not the same as HAO and also worth having eventually. Bestial Hide abberant feat (Lords of Madness): +1 natural armor for very two abberant feats you have. Psionic Feats: Deflective Armor (Races of Stone): Armor bonus to touch AC. Focused Shield (Races of Stone): +1 AC from shield (The Wild Talent feat [EPH] lets you pick psionic feats. [Edit: The Warped Mind feat from Lords of Madness also does the trick.] I think you may have too low Wis to be a good Psychic Warrior, but a couple of levels may still be worth it. The Wis also keeps you from picking the Speed of Thought feat.) Prestige classes: You best bet for extra AC is probably one that grants natural armor increases, like dragon disciple. Equipment: The possibly most important aspect of a high-AC character is magic equipment. Basics: Enhancement bonuses to armor and shield, Ring of Protection, Amulet of Natural Armor, Dusty Rose Ioun Stone. The [I]nimbleness[/I] armor enhancement (Magic of Faerun) lets you add more dex to AC in a restrictive armor. Some grafts provide increased natural armor but I don't remember the specifics. [/QUOTE]
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