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General Tabletop Discussion
*Dungeons & Dragons
Ultimate Barbarian....should I multiclass?
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<blockquote data-quote="Mephista" data-source="post: 6603420" data-attributes="member: 6786252"><p>I have. Druid is highly overrated as an end game mechanic - CR 6 critters aren't sticky, and the damage is often laughable against the monsters you'll be facing. A single epic level monster with a good Hold Person cast, or a Power Word, against a CR 6 critter's stats? Dead. And, yes, level 20 characters will face that danger. Furthermore, its only good if we look at it from the perspective of the Moon Druid. Land, and every other subclass from now on, don't care. This is more of a white room theory problem than an actual game problem - any DM in a game can deal with it in a wide variety of ways. Like the idea of the flying carpet archer kiting the Tarrasque easily. </p><p></p><p></p><p>Monk's ki recharge isn't that different of a capstone from the spellcasters that everyone dismisses; it just happens to work out better due to the nature of the class. Barbarian - some extra accuracy, damage, and hp; an effective +2 bonus is nice, but not something outrageously good at a level where you've found several Tomes that do the same thing. Or have a Giant's Belt.</p><p></p><p>Fighter - actually, probably should be swapped with the level 17 feature. Its more consistant with how others level. I'll admit to one outlier out of 12, with the caveat that the level 17 feature is underpowered for the Fighter under the new system. </p><p></p><p>Ranger - actually works really well. By level 20, I've gotten a good idea of who the big bads in the game are, and have specialized appropriately. We ran it as applying after the roll, not before, so its effectively turning a miss into a hit a turn. If you don't need it, then it adds a bit of damage so you don't miss anything. </p><p></p><p></p><p></p><p>I could go on. With the sole exception of the Fighter, the capstones really aren't anything great.</p></blockquote><p></p>
[QUOTE="Mephista, post: 6603420, member: 6786252"] I have. Druid is highly overrated as an end game mechanic - CR 6 critters aren't sticky, and the damage is often laughable against the monsters you'll be facing. A single epic level monster with a good Hold Person cast, or a Power Word, against a CR 6 critter's stats? Dead. And, yes, level 20 characters will face that danger. Furthermore, its only good if we look at it from the perspective of the Moon Druid. Land, and every other subclass from now on, don't care. This is more of a white room theory problem than an actual game problem - any DM in a game can deal with it in a wide variety of ways. Like the idea of the flying carpet archer kiting the Tarrasque easily. Monk's ki recharge isn't that different of a capstone from the spellcasters that everyone dismisses; it just happens to work out better due to the nature of the class. Barbarian - some extra accuracy, damage, and hp; an effective +2 bonus is nice, but not something outrageously good at a level where you've found several Tomes that do the same thing. Or have a Giant's Belt. Fighter - actually, probably should be swapped with the level 17 feature. Its more consistant with how others level. I'll admit to one outlier out of 12, with the caveat that the level 17 feature is underpowered for the Fighter under the new system. Ranger - actually works really well. By level 20, I've gotten a good idea of who the big bads in the game are, and have specialized appropriately. We ran it as applying after the roll, not before, so its effectively turning a miss into a hit a turn. If you don't need it, then it adds a bit of damage so you don't miss anything. I could go on. With the sole exception of the Fighter, the capstones really aren't anything great. [/QUOTE]
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