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*Dungeons & Dragons
Ultimate Barbarian....should I multiclass?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6603466" data-attributes="member: 6787650"><p>For the sake of brevity, let's zero in on your first attempt, the Moon Druid. You've claimed that the capstones are worse than the level 17-18 powers. I gave druids as a counterexample. You're trying to refute that counterexample by observing that the capstone isn't that great against "the creatures you'll be facing" and isn't broken. I agree with that observation--it's not broken--but here's the thing: the capstone (unlimited wild shaping) is undeniably <em>better</em> than the level 18 feature (beast spells), which was the claim the counterexample is intended to refute. At level 20, you can freely turn into a bird to go spying, land and switch to a wolf if an eagle tries to eat you (or just become an air elemental and scare it away), turn into an earth elemental to burrow underground, kill a hundred orcs without a sweat due to Onion Druid-ing, and then join a 1st level party in the pose of the ranger's pet mongoose. It completely removes the resource constraint on (admit it!) one of the funnest abilities in the game. At 18th level, the druid won't even attempt to spy in bird form because he's saving wildshaping for air elemental form for emergencies instead... and he can't afford to burn two uses on Earth Elemental to burrow underneath a structure either. In what way is Beast Spells half as transformative as unlimited wildshaping via Archdruid?</p><p></p><p>Edit: or were you thinking more of 9th level spell access at 17th level? True Polymorph/Foresight/etc.? That stuff is nice, about as nice as Archdruid in a completely different way... but it's not <em>bigger</em> than Archdruid, nor better. It's just different.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6603466, member: 6787650"] For the sake of brevity, let's zero in on your first attempt, the Moon Druid. You've claimed that the capstones are worse than the level 17-18 powers. I gave druids as a counterexample. You're trying to refute that counterexample by observing that the capstone isn't that great against "the creatures you'll be facing" and isn't broken. I agree with that observation--it's not broken--but here's the thing: the capstone (unlimited wild shaping) is undeniably [I]better[/I] than the level 18 feature (beast spells), which was the claim the counterexample is intended to refute. At level 20, you can freely turn into a bird to go spying, land and switch to a wolf if an eagle tries to eat you (or just become an air elemental and scare it away), turn into an earth elemental to burrow underground, kill a hundred orcs without a sweat due to Onion Druid-ing, and then join a 1st level party in the pose of the ranger's pet mongoose. It completely removes the resource constraint on (admit it!) one of the funnest abilities in the game. At 18th level, the druid won't even attempt to spy in bird form because he's saving wildshaping for air elemental form for emergencies instead... and he can't afford to burn two uses on Earth Elemental to burrow underneath a structure either. In what way is Beast Spells half as transformative as unlimited wildshaping via Archdruid? Edit: or were you thinking more of 9th level spell access at 17th level? True Polymorph/Foresight/etc.? That stuff is nice, about as nice as Archdruid in a completely different way... but it's not [I]bigger[/I] than Archdruid, nor better. It's just different. [/QUOTE]
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