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Ultimate Campaign - Creating a Kingdom
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<blockquote data-quote="wlmartin" data-source="post: 6332647" data-attributes="member: 6679380"><p><span style="font-family: 'century gothic'">Hi guys,</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I would appreciate any thoughts you guys might have on the Ultimate Campaign (SRD <a href="http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building" target="_blank"><span style="color: #1155CC"><u>[url]http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building</u></span></a>[/URL]<span style="color: #000000"> here) </span></span><span style="font-family: 'century gothic'">in regards to Kingdom Building.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">My plan is to create my NPC owned kingdoms using this model and use it to flesh out what the towns/cities look like and how their politics and interactions effect the players. They will be something i start from scratch prior to the groups involvement in the world and then when they become alive in it, the interaction effects their play etc.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">The initial town they come into will be one created by a group of high level adventurers to settle into (as NPCs) 50 years ago. I will run the turn progression for the per-turn activity but for ease of use probably run them in 6-month / 12-month blocks (basically scaling all of construction turns etc) to save me running 600 turns.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>My big question is, has anybody used this as a framework to run NPC controlled towns/cities for the purposes of how you plan out your districts etc?</strong></span></p><p><span style="font-family: 'century gothic'"><em>I know a lot of this is behind the scenes stuff the players don't see but i am a very deep deep game guy and having a town in place with 50 years of history, developed from a small settlement into a bustling town... where the inn, shops, mines etc are actually there for a reason in a function rather than just placing them in notes on a map... and basically running a little mini civilization type mini-game for my own fun as a background for the players?</em></span></p><p><span style="font-family: 'century gothic'"><strong></strong></span></p><p><span style="font-family: 'century gothic'"><strong>My smaller question is - am i crazy for wanting to do this?</strong></span></p><p><span style="font-family: 'century gothic'"><em>Its something the players will never see, the BP, the lots, the facts and figures they dont care about - they just like to see pretty maps, know where everything is and how to get there... so if i flesh it out to the detail i will be doing, its pretty much going to be for my benefit</em></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>And lastly, is the way the UC book simulates this realistic in anyones experience?</strong> (enough so that a town functions, the unrest/stability is tempered by government buildings to martial this and buildings have a purpose?)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>So basically, should I bother doing this, putting hours into it (mainly for my own enjoyment) simply to simulate something the players will only ever see high level information for</strong></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="wlmartin, post: 6332647, member: 6679380"] [FONT=century gothic]Hi guys, I would appreciate any thoughts you guys might have on the Ultimate Campaign (SRD [URL="http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building"][COLOR=#1155CC][U][url]http://www.d20pfsrd.com/gamemastering/other-rules/kingdom-building[/U][/COLOR][/url][COLOR=#1155CC][U][/U][/COLOR][/URL][COLOR=#000000] here) [/COLOR][/FONT][FONT=century gothic]in regards to Kingdom Building. My plan is to create my NPC owned kingdoms using this model and use it to flesh out what the towns/cities look like and how their politics and interactions effect the players. They will be something i start from scratch prior to the groups involvement in the world and then when they become alive in it, the interaction effects their play etc. The initial town they come into will be one created by a group of high level adventurers to settle into (as NPCs) 50 years ago. I will run the turn progression for the per-turn activity but for ease of use probably run them in 6-month / 12-month blocks (basically scaling all of construction turns etc) to save me running 600 turns. [B]My big question is, has anybody used this as a framework to run NPC controlled towns/cities for the purposes of how you plan out your districts etc?[/B] [I]I know a lot of this is behind the scenes stuff the players don't see but i am a very deep deep game guy and having a town in place with 50 years of history, developed from a small settlement into a bustling town... where the inn, shops, mines etc are actually there for a reason in a function rather than just placing them in notes on a map... and basically running a little mini civilization type mini-game for my own fun as a background for the players?[/I] [B] My smaller question is - am i crazy for wanting to do this?[/B] [I]Its something the players will never see, the BP, the lots, the facts and figures they dont care about - they just like to see pretty maps, know where everything is and how to get there... so if i flesh it out to the detail i will be doing, its pretty much going to be for my benefit[/I] [B]And lastly, is the way the UC book simulates this realistic in anyones experience?[/B] (enough so that a town functions, the unrest/stability is tempered by government buildings to martial this and buildings have a purpose?) [B]So basically, should I bother doing this, putting hours into it (mainly for my own enjoyment) simply to simulate something the players will only ever see high level information for[/B] [/FONT] [/QUOTE]
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