Ultimate Classes collection

Flynn

First Post
Good Afternoon, All,

I have recently been pointed to the current location where the Ultimate Classes have been collected:
http://www.liquidmateria.info/wiki/Ultimate_Classes

I like a lot of what has been done here, in terms of filling in the gaps and reducing some of the dead levels, as well as promoting character customization. I do not necessarily like the invocations that regular spellcasters get, and I'm on the fence about the slightly slower spell progression for casters, even though it does stretch out the "sweet spot" for a few more levels. There's a lot of good flavor stuff here, but I'm only one person at the table.

That's why I'm posting something here. I'd like to know what you think of these classes (or at least the Ultimate versions of some of the traditional core classes, anyway), and do you think the average player would be willing to play in a campaign with these in place? I'm concerned that they are just different enough that people won't want to give them a try.

Still Looking,
Flynn
 

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DungeonmasterCal said:
Wow, I'm sorry to see Szatany go. His work is astonishing.

What do you think of the classes, particularly the core ones like Fighter, Wizard, Cleric and Rogue? Do you think players would be willing to try something like this out? Or do you think they're a little too far gone for consideration?

With Regards,
Flynn
 


Priest_Sidran said:
I spent the time to print them out awhile ago and my players love them...

That said we have as of yet to use them.

I appreciate the honesty here, Priest. :)

I am likely going to rewrite some of the basic classes for my next campaign, using some of this material as inspiration. There are a few minor details that won't fit my next campaign (as I'm going with a no iterative attack/no AOO combat system, along with a few other changes), but I'm leery of getting too far from the norm. These appear to be very well thought out, although the spell progression is a little slower than standard, so I wasn't sure what to expect from a player's reaction to them. I think that it stretches out the so-called "sweet spot" a bit by keeping the higher level spells out of the game just that much longer, but I don't know what impact this might have on dealing with monsters of your CR, etc.

I'm surprised at the number of people that apparently have seen these and downloaded them, but I'm having a hard time finding a DM that actually has run them in-game, and can tell me what the player experience is like, or what the GM experience is like, using them. I do appreciate hearing from people that appear to share my initial impression of these classes, though.

Thanks for the feedback,
Flynn
 

Well,

While we have not played them much of certain classes (druid, ranger, and knight) we have moved through our campaign setting project as proposals for OGL source material for a future PDF release. This was of course rejected in favor of our own material, though the general concept has carried on in the form of paths.

My entire group is over active in the writing department of d20, something I have taken a little pride in instilling into them.

These classes have become an inspiration for at least two of my group that I know of through comments made I am going to point them towards your Wiki.
 

Priest_Sidran said:
These classes have become an inspiration for at least two of my group that I know of through comments made I am going to point them towards your Wiki.

Actually, it's not my wiki. Someone just pointed me to them a few days back. :)

OT: You guys publish PDFs? Only within your group, or to the public at large?

Curious,
Flynn
 

Only within our group at the moment, we have an working company title called Sierra Studio Legend which have been working towards viable start up.

I personally have been writing a Victorian style handbook for d20/trued20 called the Gasslight Handbook. The second most active writer has been working on his own project called Swords of Legends, which is a pdf about legendary swords which are not magically oriented.

As a group we are working on a new system called Trinity, and a Campaign Setting called Seven Stones (d20 System with Runequest OGL slated for a secondary update)

All that said we are not as of yet publishers.
 

Priest_Sidran said:
Only within our group at the moment, we have an working company title called Sierra Studio Legend which have been working towards viable start up.

I personally have been writing a Victorian style handbook for d20/trued20 called the Gasslight Handbook. The second most active writer has been working on his own project called Swords of Legends, which is a pdf about legendary swords which are not magically oriented.

As a group we are working on a new system called Trinity, and a Campaign Setting called Seven Stones (d20 System with Runequest OGL slated for a secondary update)

All that said we are not as of yet publishers.

Sounds cool. I will warn you, though, that White Wolf has already released a system called Trinity, so you might run into some problems with the name. Otherwise, sounds great!

Best of Luck,
Flynn
 


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