Flynn
First Post
Good Afternoon, All,
I have recently been pointed to the current location where the Ultimate Classes have been collected:
http://www.liquidmateria.info/wiki/Ultimate_Classes
I like a lot of what has been done here, in terms of filling in the gaps and reducing some of the dead levels, as well as promoting character customization. I do not necessarily like the invocations that regular spellcasters get, and I'm on the fence about the slightly slower spell progression for casters, even though it does stretch out the "sweet spot" for a few more levels. There's a lot of good flavor stuff here, but I'm only one person at the table.
That's why I'm posting something here. I'd like to know what you think of these classes (or at least the Ultimate versions of some of the traditional core classes, anyway), and do you think the average player would be willing to play in a campaign with these in place? I'm concerned that they are just different enough that people won't want to give them a try.
Still Looking,
Flynn
I have recently been pointed to the current location where the Ultimate Classes have been collected:
http://www.liquidmateria.info/wiki/Ultimate_Classes
I like a lot of what has been done here, in terms of filling in the gaps and reducing some of the dead levels, as well as promoting character customization. I do not necessarily like the invocations that regular spellcasters get, and I'm on the fence about the slightly slower spell progression for casters, even though it does stretch out the "sweet spot" for a few more levels. There's a lot of good flavor stuff here, but I'm only one person at the table.
That's why I'm posting something here. I'd like to know what you think of these classes (or at least the Ultimate versions of some of the traditional core classes, anyway), and do you think the average player would be willing to play in a campaign with these in place? I'm concerned that they are just different enough that people won't want to give them a try.
Still Looking,
Flynn