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<blockquote data-quote="Flynn" data-source="post: 3547691" data-attributes="member: 1836"><p>I appreciate the honesty here, Priest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I am likely going to rewrite some of the basic classes for my next campaign, using some of this material as inspiration. There are a few minor details that won't fit my next campaign (as I'm going with a no iterative attack/no AOO combat system, along with a few other changes), but I'm leery of getting too far from the norm. These appear to be very well thought out, although the spell progression is a little slower than standard, so I wasn't sure what to expect from a player's reaction to them. I think that it stretches out the so-called "sweet spot" a bit by keeping the higher level spells out of the game just that much longer, but I don't know what impact this might have on dealing with monsters of your CR, etc.</p><p></p><p>I'm surprised at the number of people that apparently have seen these and downloaded them, but I'm having a hard time finding a DM that actually has run them in-game, and can tell me what the player experience is like, or what the GM experience is like, using them. I do appreciate hearing from people that appear to share my initial impression of these classes, though.</p><p></p><p>Thanks for the feedback,</p><p>Flynn</p></blockquote><p></p>
[QUOTE="Flynn, post: 3547691, member: 1836"] I appreciate the honesty here, Priest. :) I am likely going to rewrite some of the basic classes for my next campaign, using some of this material as inspiration. There are a few minor details that won't fit my next campaign (as I'm going with a no iterative attack/no AOO combat system, along with a few other changes), but I'm leery of getting too far from the norm. These appear to be very well thought out, although the spell progression is a little slower than standard, so I wasn't sure what to expect from a player's reaction to them. I think that it stretches out the so-called "sweet spot" a bit by keeping the higher level spells out of the game just that much longer, but I don't know what impact this might have on dealing with monsters of your CR, etc. I'm surprised at the number of people that apparently have seen these and downloaded them, but I'm having a hard time finding a DM that actually has run them in-game, and can tell me what the player experience is like, or what the GM experience is like, using them. I do appreciate hearing from people that appear to share my initial impression of these classes, though. Thanks for the feedback, Flynn [/QUOTE]
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