Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Ultimate Classes - Heroes of Code
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Turanil" data-source="post: 2438636" data-attributes="member: 9646"><p><strong>Heroes of Code - 3 knight classes + feats.</strong></p><p></p><p><strong>Heroes of Code</strong> is a 24 pages PDF detailing three core character classes: The Knight, the Paladin (a variant), and the Scourge (an anti-paladin), plus 43 feats designed for these classes. As such, this book is “all crunch no fluff” (except for the background description of the Knight and the Scourge). There are no prestige classes in this book. All the book’s content is released as Open Gaming Content.</p><p></p><p>The book’s layout is overall good and clear to read. There are just a few things that I don’t like: On a PDF you could have every class description begin on its own page; and some tables are almost stuck to the text, where should have been an empty space to separate them. The art consists in three illustrations, one for each of the classes, in full color, and of average quality.</p><p></p><p>This supplement is certainly useful for the player who wants to play a different type of fighter or a customized paladin, as well as for the DM who wants to create a campaign with an emphasis on chivalry. However, this short PDF only presents game mechanics, no flavor text. There is no description of knight orders, what it is to be a knight, and so on. As such, Heroes of Code is intended for DMs who want to design their own world background and organizations, and just need a set of game mechanics to back it up. Those who want a set of pre-generated holy warrior orders and the like won’t find it in this book.</p><p></p><p>Now lets get a closer look at the three classes and the feats:</p><p></p><p><span style="color: Green"><strong>The KNIGHT:</strong></span> In fact it happens that (in D&D) I have a preference for fighter types, and among them for knights (although I never felt inclined to play paladins). As such, knowing if I would like to play this class was, for me, a strong indication whether it would be worth it. The knight appears reasonably attractive to me, at least more than the fighter. In fact I could succinctly describe the knight as an interesting tweak of the fighter class, with 4 skill points per level (and more class skills). The knight gains bonus feats at half the rate of a fighter, but also gets special abilities with a chivalric flair, as he gains level, so in the end the class is certainly on par with a fighter. Note that there are a good number of special abilities to choose from, so you can eventually build your own idea of the knight class, and have two or three different knight characters in the same group. Overall, you can have a knight that is much different from a fighter in terms of feats and abilities.</p><p></p><p><span style="color: Green"><strong>The PALADIN:</strong></span> This is in fact a set of paladin variants, and should have better been called the <strong>Holy Warrior</strong> in my opinion. As such, I would have liked to see a full background description telling about various types of holy knights, rather than just say that this is a “paladin variant”. I appreciate that it gets 4 skill points per level and better Will saving throws. It gets spellcasting like a paladin, but loses other abilities, such as Turn Undead, Lay on Hand, Remove Disease, etc. All of these are replaced by a choice of different special abilities (some of them similar to the true paladin lost abilities) gained at various levels, plus the abilities related to their “variant”. The 5 types are the Exemplar, Follower, Glimmer, Scholar, and Smiter, and could fairly well portray five different Church Knight orders, though the DM would have to write his own fluff (organization, hierarchy, history, etc.) for them. </p><p></p><p><span style="color: Green"><strong>The SCOURGE:</strong></span> This is in fact a set of <em>anti</em>paladin variants, built similar to the above class but turned toward evil rather than good. There are thus five types of scourges called the Exterminator, Minion, Slayer, Tormentor, and Tyrant, and this class is exactly as the “paladin” above, but with evil powers. I would just note that the scourge doesn’t replace the Blackguard prestige class, which would add well to it.</p><p></p><p><span style="color: Green"><strong>The FEATS:</strong></span> There is 43 new feats especially designed for the Knight, Paladin-variant and Scourge classes. Most of these feats in fact improve those classes’ special abilities, while a few are of a more general nature. Almost all of these feats are clear, concise, and balanced. </p><p></p><p>My conclusion is that it is an excellent supplement for any type for chivalry focused campaigns, such as an Arthurian one. I will also suggest that if you’ve got other supplements on chivalry (such as <em>Relics & Rituals Excalibur</em>, or <em>A Question of Honor: a Guidebook to Knights</em>), Heroes of Code is nonetheless still worth the acquisition, and will complement fairly well the knight classes presented in those other books. </p><p></p><p>I give a 4 rating to the book (rather than 5). Despite being balanced, useful, and interesting, these classes must compete with the plethora of new classes (core and prestige) that have flooded the d20 market these years, and I have become almost fed up with new classes and very hard to impress. Nonetheless, I would allow <strong>Heroes of Code</strong> in my campaign without hesitation. I think you can do the same.</p></blockquote><p></p>
[QUOTE="Turanil, post: 2438636, member: 9646"] [b]Heroes of Code - 3 knight classes + feats.[/b] [B]Heroes of Code[/B] is a 24 pages PDF detailing three core character classes: The Knight, the Paladin (a variant), and the Scourge (an anti-paladin), plus 43 feats designed for these classes. As such, this book is “all crunch no fluff” (except for the background description of the Knight and the Scourge). There are no prestige classes in this book. All the book’s content is released as Open Gaming Content. The book’s layout is overall good and clear to read. There are just a few things that I don’t like: On a PDF you could have every class description begin on its own page; and some tables are almost stuck to the text, where should have been an empty space to separate them. The art consists in three illustrations, one for each of the classes, in full color, and of average quality. This supplement is certainly useful for the player who wants to play a different type of fighter or a customized paladin, as well as for the DM who wants to create a campaign with an emphasis on chivalry. However, this short PDF only presents game mechanics, no flavor text. There is no description of knight orders, what it is to be a knight, and so on. As such, Heroes of Code is intended for DMs who want to design their own world background and organizations, and just need a set of game mechanics to back it up. Those who want a set of pre-generated holy warrior orders and the like won’t find it in this book. Now lets get a closer look at the three classes and the feats: [COLOR=Green][B]The KNIGHT:[/B][/COLOR] In fact it happens that (in D&D) I have a preference for fighter types, and among them for knights (although I never felt inclined to play paladins). As such, knowing if I would like to play this class was, for me, a strong indication whether it would be worth it. The knight appears reasonably attractive to me, at least more than the fighter. In fact I could succinctly describe the knight as an interesting tweak of the fighter class, with 4 skill points per level (and more class skills). The knight gains bonus feats at half the rate of a fighter, but also gets special abilities with a chivalric flair, as he gains level, so in the end the class is certainly on par with a fighter. Note that there are a good number of special abilities to choose from, so you can eventually build your own idea of the knight class, and have two or three different knight characters in the same group. Overall, you can have a knight that is much different from a fighter in terms of feats and abilities. [COLOR=Green][B]The PALADIN:[/B][/COLOR] This is in fact a set of paladin variants, and should have better been called the [B]Holy Warrior[/B] in my opinion. As such, I would have liked to see a full background description telling about various types of holy knights, rather than just say that this is a “paladin variant”. I appreciate that it gets 4 skill points per level and better Will saving throws. It gets spellcasting like a paladin, but loses other abilities, such as Turn Undead, Lay on Hand, Remove Disease, etc. All of these are replaced by a choice of different special abilities (some of them similar to the true paladin lost abilities) gained at various levels, plus the abilities related to their “variant”. The 5 types are the Exemplar, Follower, Glimmer, Scholar, and Smiter, and could fairly well portray five different Church Knight orders, though the DM would have to write his own fluff (organization, hierarchy, history, etc.) for them. [COLOR=Green][B]The SCOURGE:[/B][/COLOR] This is in fact a set of [i]anti[/i]paladin variants, built similar to the above class but turned toward evil rather than good. There are thus five types of scourges called the Exterminator, Minion, Slayer, Tormentor, and Tyrant, and this class is exactly as the “paladin” above, but with evil powers. I would just note that the scourge doesn’t replace the Blackguard prestige class, which would add well to it. [COLOR=Green][B]The FEATS:[/B][/COLOR] There is 43 new feats especially designed for the Knight, Paladin-variant and Scourge classes. Most of these feats in fact improve those classes’ special abilities, while a few are of a more general nature. Almost all of these feats are clear, concise, and balanced. My conclusion is that it is an excellent supplement for any type for chivalry focused campaigns, such as an Arthurian one. I will also suggest that if you’ve got other supplements on chivalry (such as [i]Relics & Rituals Excalibur[/i], or [i]A Question of Honor: a Guidebook to Knights[/i]), Heroes of Code is nonetheless still worth the acquisition, and will complement fairly well the knight classes presented in those other books. I give a 4 rating to the book (rather than 5). Despite being balanced, useful, and interesting, these classes must compete with the plethora of new classes (core and prestige) that have flooded the d20 market these years, and I have become almost fed up with new classes and very hard to impress. Nonetheless, I would allow [B]Heroes of Code[/B] in my campaign without hesitation. I think you can do the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Ultimate Classes - Heroes of Code
Top