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Ultimate Combat Ninja playtest
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5625577" data-attributes="member: 35909"><p>Looking at it...I think using Vanishing Trick to get a single sneak attack every round is an extremely bad idea. Makes you run through your ki like nothing, and what do you really gain for it? Vanishing Trick seems like it's better for getting into position before a fight starts than for repeated spamming. Actually, that's something that frustrates me about building a Ninja -- At level 10 with Invisible Blade, a ranged Ninja suddenly becomes viable, but until then, with Pathfinder's multiple nerfs to ranged SA (Grease doesn't work, Blink doesn't work, can't use splash weapons to hit a really easy AC...), I just don't see how he can get much mileage out of the large amount of feats archery requires. In other words, a Ninja built starting at 10+ is much easier to figure out than one at level 1. I suppose that's true for any class, but it seems especially true for the Ninja.</p><p></p><p>I see people complain that they get Bastard Sword proficiency, but I'd rather have the Rogue's rapier -- you can finesse the latter.</p><p></p><p>Assassinate without the prestige class is nice. I think you get it a little later than a Rogue/Assassin would, though this version allows for ranged sneaking, finally. I actually think it's kind of weak for a Master Trick, though. I do recognize the nastiness it can bring when combined with Sniper Goggles if it's a large area.</p><p></p><p>Oh, and gameprinter, you didn't have issues with the Ninja's MAD? They seem to have it worse than even Monks. What is your opinion vs. Rogues? Do you agree the real problem is the Rogue's talents being poor, and the Ninja's are not unbalanced?</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5625577, member: 35909"] Looking at it...I think using Vanishing Trick to get a single sneak attack every round is an extremely bad idea. Makes you run through your ki like nothing, and what do you really gain for it? Vanishing Trick seems like it's better for getting into position before a fight starts than for repeated spamming. Actually, that's something that frustrates me about building a Ninja -- At level 10 with Invisible Blade, a ranged Ninja suddenly becomes viable, but until then, with Pathfinder's multiple nerfs to ranged SA (Grease doesn't work, Blink doesn't work, can't use splash weapons to hit a really easy AC...), I just don't see how he can get much mileage out of the large amount of feats archery requires. In other words, a Ninja built starting at 10+ is much easier to figure out than one at level 1. I suppose that's true for any class, but it seems especially true for the Ninja. I see people complain that they get Bastard Sword proficiency, but I'd rather have the Rogue's rapier -- you can finesse the latter. Assassinate without the prestige class is nice. I think you get it a little later than a Rogue/Assassin would, though this version allows for ranged sneaking, finally. I actually think it's kind of weak for a Master Trick, though. I do recognize the nastiness it can bring when combined with Sniper Goggles if it's a large area. Oh, and gameprinter, you didn't have issues with the Ninja's MAD? They seem to have it worse than even Monks. What is your opinion vs. Rogues? Do you agree the real problem is the Rogue's talents being poor, and the Ninja's are not unbalanced? [/QUOTE]
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