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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Ultimate Combat Playtest: Gunslinger, Ninja, Samurai
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<blockquote data-quote="Cergorach" data-source="post: 5441833" data-attributes="member: 725"><p>I like the Gunslinger and could fit neatly in a campaign were the GM is even moderately flexible. Played an Elf once who had a pistol, pretty much a one shot deal, and probably not the most effective weapon. But I thought it had style and I used i consistently in the same way for a long time instead of min-maxing and that made the GM somewhat more flexible, it scared the primitive goblinoids, and I could sometimes pull of a classic Indiana Jones moment. The class gives of a pretty perfect image of what I wanted to achieve, I do think that the 'Grit' mechanic is a bit more cumbersome then necessary, but I can live with it.</p><p></p><p>As for the Firearms mechanics *shrugs*, the touch attack makes it a very different weapon from normal, that makes you think twice how, when and on whom to use it on. Personally I think it gives a more strategic depth to the fighter class, it might not be the most realistic mechanic, but neither are hitpoints (as a side note, a classic pistol bullet goes pretty good through plate armor and don't have things like Golems DR?). Do you want to use them well and regularly in combat, you'll need to specialize, the Gunslinger still has the ability to use swords and stuff, so that is pretty much what you can use in close combat. </p><p></p><p>Didn't the Ninja use a different sword then the Katana? A straighter sword called the Ninjato. I can understand they want to keep things simple and use things most westerners know from the movies. As for treating the Katana as a Bastard Sword, an excellent and time honored tradition, using it two handed it is a Martial Weapon, so Warriors can use it without a problem.</p><p></p><p>The Ninja as a class... I don't know, I really have to take a look at it, it comes across as needlessly complex. The same goes for the Samurai class. I like that they did some official work on classes that are used in oriental campaigns, not many of us play them though.</p><p></p><p>These three new classes only make up a small part of the new book, it holds many options for all the other classes.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 5441833, member: 725"] I like the Gunslinger and could fit neatly in a campaign were the GM is even moderately flexible. Played an Elf once who had a pistol, pretty much a one shot deal, and probably not the most effective weapon. But I thought it had style and I used i consistently in the same way for a long time instead of min-maxing and that made the GM somewhat more flexible, it scared the primitive goblinoids, and I could sometimes pull of a classic Indiana Jones moment. The class gives of a pretty perfect image of what I wanted to achieve, I do think that the 'Grit' mechanic is a bit more cumbersome then necessary, but I can live with it. As for the Firearms mechanics *shrugs*, the touch attack makes it a very different weapon from normal, that makes you think twice how, when and on whom to use it on. Personally I think it gives a more strategic depth to the fighter class, it might not be the most realistic mechanic, but neither are hitpoints (as a side note, a classic pistol bullet goes pretty good through plate armor and don't have things like Golems DR?). Do you want to use them well and regularly in combat, you'll need to specialize, the Gunslinger still has the ability to use swords and stuff, so that is pretty much what you can use in close combat. Didn't the Ninja use a different sword then the Katana? A straighter sword called the Ninjato. I can understand they want to keep things simple and use things most westerners know from the movies. As for treating the Katana as a Bastard Sword, an excellent and time honored tradition, using it two handed it is a Martial Weapon, so Warriors can use it without a problem. The Ninja as a class... I don't know, I really have to take a look at it, it comes across as needlessly complex. The same goes for the Samurai class. I like that they did some official work on classes that are used in oriental campaigns, not many of us play them though. These three new classes only make up a small part of the new book, it holds many options for all the other classes. [/QUOTE]
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Ultimate Combat Playtest: Gunslinger, Ninja, Samurai
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