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Ultimate Combat Playtest: Gunslinger, Ninja, Samurai
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<blockquote data-quote="Celtavian" data-source="post: 5457308" data-attributes="member: 5834"><p><strong>re</strong></p><p></p><p></p><p></p><p></p><p>You are getting way too detailed. Your response is without merit when it comes to game design. It's like arguing that Full Plate armor should be excluded as an option in the game because it came hundreds of years after the development of chain armor and wasn't available to warriors throughout most of the period when swords, shields, and armor were in primary use. It wasn't the armor of the unmounted soldier ever. We're not getting that detailed.</p><p></p><p>We're talking simple historical truth here all wrapped up into what ninja and samurai lovers enjoy. Those of us that will use the class if designed properly. And it is on historical record that ninja did practice martial arts, usually varying by clan. The real ninja were rumored to be anything from dishonored samurai clans to Chinese clans that had to run from China to clans specifically sanctioned by the varying powers that ruled over Japan to perform less than honorable actions on behalf of the emperor or shogun.</p><p></p><p>And I included both swordsmanship and archery in the samurai.</p><p></p><p>When you're designing a game, you go with the ideas in the history of an archetype that people enjoy. Such as Full Plate armor for knights. Greatswords or Greataxes for barbarians. Katanas and bows for samurai, Martial arts for the ninja.</p><p></p><p>I didn't go into distinct historical detail not because I was unaware, but because I'm trying to go by the basic history of the ninja. </p><p></p><p>Amazing that you could somehow state the argument was "empty" without bothering to think about what game design does.</p><p></p><p>So is <em>Pathfinder[</em>'s game design empty because they decided to include armor technology that most likely wouldn't work as it does?</p><p></p><p>I don't think so.</p><p></p><p>And as I stated before, your attempt to support any decision by Paizo to not incorporate martial arts into the ninja archetype shows you don't have much love for the ninja. If you did, you would want martial arts as part of the archetype. I enjoy the ninja. I would play an Asian flavored campaign such as the Jade Regent coming up. So would my players.</p><p></p><p>But none of my players would play a ninja without martial arts as part of the class and swordsmanship as part of the samurai class. It is what is best known about both archetypes.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 5457308, member: 5834"] [b]re[/b] You are getting way too detailed. Your response is without merit when it comes to game design. It's like arguing that Full Plate armor should be excluded as an option in the game because it came hundreds of years after the development of chain armor and wasn't available to warriors throughout most of the period when swords, shields, and armor were in primary use. It wasn't the armor of the unmounted soldier ever. We're not getting that detailed. We're talking simple historical truth here all wrapped up into what ninja and samurai lovers enjoy. Those of us that will use the class if designed properly. And it is on historical record that ninja did practice martial arts, usually varying by clan. The real ninja were rumored to be anything from dishonored samurai clans to Chinese clans that had to run from China to clans specifically sanctioned by the varying powers that ruled over Japan to perform less than honorable actions on behalf of the emperor or shogun. And I included both swordsmanship and archery in the samurai. When you're designing a game, you go with the ideas in the history of an archetype that people enjoy. Such as Full Plate armor for knights. Greatswords or Greataxes for barbarians. Katanas and bows for samurai, Martial arts for the ninja. I didn't go into distinct historical detail not because I was unaware, but because I'm trying to go by the basic history of the ninja. Amazing that you could somehow state the argument was "empty" without bothering to think about what game design does. So is [i]Pathfinder[[/i]'s game design empty because they decided to include armor technology that most likely wouldn't work as it does? I don't think so. And as I stated before, your attempt to support any decision by Paizo to not incorporate martial arts into the ninja archetype shows you don't have much love for the ninja. If you did, you would want martial arts as part of the archetype. I enjoy the ninja. I would play an Asian flavored campaign such as the Jade Regent coming up. So would my players. But none of my players would play a ninja without martial arts as part of the class and swordsmanship as part of the samurai class. It is what is best known about both archetypes. [/QUOTE]
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