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<blockquote data-quote="Xylix" data-source="post: 499720" data-attributes="member: 9089"><p><strong>Genetics of Psuedo-Natural, Paragon, Half-Celestial, Half-Dragon, Iron Colosus</strong></p><p></p><p>A Celestial Pargon Pseudo Natural Iron Colossus must have bred with a Red Dragon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Now a such an Iron Colossus could have been born from a series of pseudo natural Iron Colossus living long on the associated planes, and having developed and possibly minorly crossbred with many celestials throught the generations until they formed their own race.</p><p></p><p>Then the poor Colossus traveled to the prime material plane only to be horribly raped by a Red Dragon.</p><p></p><p>Thus was Ralph created! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Seriously though, I cannot see such a creature comming into existance without the aid of divine intervention. Infact, considering that descritptions of Paragon, and the number of Pseudo naturtrual, Half Celestial, Half Dragon Iron Collossus out there that is the only reasonable explanation in existance.</p><p></p><p></p><p>But that is not really the point <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, It adds to the short little story though!</p><p></p><p></p><p></p><p></p><p>In abilities a Hectotraous with the same is much higher listed CR and dramatically less HD (140 max). It however does have many more attack, but lacks the reach and other factors that make suh things really abusive. </p><p></p><p>It just plain isn't as nasty.... </p><p></p><p>Which is why I chose Iron Colossus. Once you stick Psuede Natural you can even 'KIND' of see how such a creature can breed with the aid of an epic spell or two...</p><p></p><p></p><p></p><p></p><p>*Shudder* Ralph would probably eat must hundreth level parties for breakfast when you consider that 7000 damage infliction rate if he attacks WITHOUT power attack. I utterly fear the notion of actually LOWERING the CR of this creature.</p><p></p><p>That said alot of abilities do not stack, and as such using raw rules I do feel kind of compelled to do just that, but I will stay away.</p><p></p><p>As it is I was having enough trouble figuring out what to do with all of those feats.... I had wanted to pick up just a bit more fast healing, but didn't have the Con to quallify... </p><p></p><p></p><p></p><p></p><p>So would I. I figure that enhancing a weapon with epic magic starts with a 14 DC seed and has +3 per a bonus, starting at +1. The means 240 DC enhancement magic to do it, that is if I am being nice. My brother contends that +4 might be more in perspective of actual progression in the game, or at half the rate of the 'magical' armor bonus. Especially given that it gives both an attack and damge bonus. In such a case you need a base 315 DC.</p><p></p><p>Since such a spell is virtually REQUIRED in order to take this creature on, you will probably need to be quite high level barring massive preperation, which is a sure signal it is way out of your CR rating.</p><p></p><p>As such I consider 150 to be the bare minimum for a reasonble fight (barring of course some cheap tricks, that no sane GM would ever allow ). I wonder though If I could be proved wrong <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>300th level would be overkill, at this point the listed spell could easily be cast, in addition to powerful buffs on AC, Deflection, Strength, Dexterity, Constitution... etc... turning your playering into killing machines. Toss on dual wielding with all the feats, and possibly flurry, and monk progression to boot you could seriously dish it would with super heavy damage hits.</p></blockquote><p></p>
[QUOTE="Xylix, post: 499720, member: 9089"] [b]Genetics of Psuedo-Natural, Paragon, Half-Celestial, Half-Dragon, Iron Colosus[/b] A Celestial Pargon Pseudo Natural Iron Colossus must have bred with a Red Dragon ;) Now a such an Iron Colossus could have been born from a series of pseudo natural Iron Colossus living long on the associated planes, and having developed and possibly minorly crossbred with many celestials throught the generations until they formed their own race. Then the poor Colossus traveled to the prime material plane only to be horribly raped by a Red Dragon. Thus was Ralph created! ;) Seriously though, I cannot see such a creature comming into existance without the aid of divine intervention. Infact, considering that descritptions of Paragon, and the number of Pseudo naturtrual, Half Celestial, Half Dragon Iron Collossus out there that is the only reasonable explanation in existance. But that is not really the point ;), It adds to the short little story though! In abilities a Hectotraous with the same is much higher listed CR and dramatically less HD (140 max). It however does have many more attack, but lacks the reach and other factors that make suh things really abusive. It just plain isn't as nasty.... Which is why I chose Iron Colossus. Once you stick Psuede Natural you can even 'KIND' of see how such a creature can breed with the aid of an epic spell or two... *Shudder* Ralph would probably eat must hundreth level parties for breakfast when you consider that 7000 damage infliction rate if he attacks WITHOUT power attack. I utterly fear the notion of actually LOWERING the CR of this creature. That said alot of abilities do not stack, and as such using raw rules I do feel kind of compelled to do just that, but I will stay away. As it is I was having enough trouble figuring out what to do with all of those feats.... I had wanted to pick up just a bit more fast healing, but didn't have the Con to quallify... So would I. I figure that enhancing a weapon with epic magic starts with a 14 DC seed and has +3 per a bonus, starting at +1. The means 240 DC enhancement magic to do it, that is if I am being nice. My brother contends that +4 might be more in perspective of actual progression in the game, or at half the rate of the 'magical' armor bonus. Especially given that it gives both an attack and damge bonus. In such a case you need a base 315 DC. Since such a spell is virtually REQUIRED in order to take this creature on, you will probably need to be quite high level barring massive preperation, which is a sure signal it is way out of your CR rating. As such I consider 150 to be the bare minimum for a reasonble fight (barring of course some cheap tricks, that no sane GM would ever allow ). I wonder though If I could be proved wrong ;). 300th level would be overkill, at this point the listed spell could easily be cast, in addition to powerful buffs on AC, Deflection, Strength, Dexterity, Constitution... etc... turning your playering into killing machines. Toss on dual wielding with all the feats, and possibly flurry, and monk progression to boot you could seriously dish it would with super heavy damage hits. [/QUOTE]
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