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<blockquote data-quote="Xylix" data-source="post: 503156" data-attributes="member: 9089"><p>Doesn't mean you should dump the relation entirely. Without dumping it it is entirely possibly to correct this problem with the correct feats. I figure if you want more attack bonus take the feat that grants +1 ad infinitum.</p><p></p><p>Or get more strength.</p><p></p><p></p><p></p><p>The fighter is still doing just fine.</p><p></p><p>+1/2 level BAB</p><p>~+1/4 level weapon +</p><p>+1/8th level Strength</p><p></p><p>= 7/8ths level attack bonus progression. The fighter gets plenty. Heck, if he pushes it he will still outstrip the poor wizard, however the wizard can TRY to keep up.</p><p></p><p>Where as with you it would be flat impossible.</p><p></p><p></p><p></p><p></p><p>30 more AC = 30 less power attack = 30 less damage an attack = 150 to 300 less damage a round.</p><p></p><p>For 80 levels 40 AC increase is not at all unreasonable. That could be a potential of 10% damage reduction, ignoring feats and other increases.</p><p></p><p></p><p></p><p>Against most attacks it will. The majority of D&D still falls on direct damage attacks. Sure there are save and die, but for half of this you only need an epic version of death ward, nullifing all magical death effects, permanetly.</p><p></p><p>Shouldn't even be all that hard.</p><p></p><p>Toss in a slew more epic immunities and you are set.</p><p></p><p></p><p></p><p>Depends on what you take, they can quite easily provide massive protection. </p><p></p><p></p><p></p><p></p><p>Yes, but most of them should only have 0% to 15% activation chances, so combat will still last just as long. For the 80 levels higher dude it will probably by a flat 5% for all of the 350ths level guy. While number 350 will have 25% to 95% chance of suffering the effects.</p><p></p><p>These death chances vary on the character.</p></blockquote><p></p>
[QUOTE="Xylix, post: 503156, member: 9089"] Doesn't mean you should dump the relation entirely. Without dumping it it is entirely possibly to correct this problem with the correct feats. I figure if you want more attack bonus take the feat that grants +1 ad infinitum. Or get more strength. The fighter is still doing just fine. +1/2 level BAB ~+1/4 level weapon + +1/8th level Strength = 7/8ths level attack bonus progression. The fighter gets plenty. Heck, if he pushes it he will still outstrip the poor wizard, however the wizard can TRY to keep up. Where as with you it would be flat impossible. 30 more AC = 30 less power attack = 30 less damage an attack = 150 to 300 less damage a round. For 80 levels 40 AC increase is not at all unreasonable. That could be a potential of 10% damage reduction, ignoring feats and other increases. Against most attacks it will. The majority of D&D still falls on direct damage attacks. Sure there are save and die, but for half of this you only need an epic version of death ward, nullifing all magical death effects, permanetly. Shouldn't even be all that hard. Toss in a slew more epic immunities and you are set. Depends on what you take, they can quite easily provide massive protection. Yes, but most of them should only have 0% to 15% activation chances, so combat will still last just as long. For the 80 levels higher dude it will probably by a flat 5% for all of the 350ths level guy. While number 350 will have 25% to 95% chance of suffering the effects. These death chances vary on the character. [/QUOTE]
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