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Ultimate Feats - Volume 1
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<blockquote data-quote="Simon Collins" data-source="post: 2009894" data-attributes="member: 9860"><p>This is not a playtest review.</p><p></p><p>Ultimate Feats is the second in Mongoose Publishing's 'Ultimate' series, this one offering a plethora of feats.</p><p></p><p>Ultimate Feats is a 256-page mono hardcover book costing $34.95. Though margins, font size and white space are all reasonable, there is a fairly wide gap between paragraphs. Given the subject matter, this does string out the text considerably over the whole of the book. Art ranges from poor to superb (not surprising given that there are 22 different artists used throughout the book). Given the nature of the subject matter, the writing style is fine. Editing seems good (though there is a weird reference to Ultimate Prestige Classes in the Contents section).</p><p></p><p>Perhaps the most notable thing about Ultimate Feats is that you get nearly 1000 feats for your money. That really should be enough to be going on with. The OGC content comes from a variety of sources, but over 350 of these come from the Netbook of Feats - a free resource on the Internet, which can be found at http://www.datadeco.com/nbofeats/. Ultimate Feats also includes all the feats from the SRD too. Other resources used were AEG, FFG, Natural 20 Press, and (unsurprisingly) a whole host of Mongoose products - notably Slaine, which had some excellent generic combat feats.</p><p></p><p>There is a 3-4 page section of advice in the book at the beginning with some discussion on what makes a feat (as compared to class features or magical powers) and what a feat should not be, as well as some advice on progression planning, and a classification of feats in to type and benefit given. This gives some hints on how to create ones own feats, but I would have liked to have seen this issue dealt with in more detail - it would certainly have improved the value of the product to have had such a section.</p><p></p><p>The feats are split into several different sections and there are several pages of tabular feat summaries at the back of the book as well as a comprehensive index.</p><p>* Arcane Feats - including metamagic feats available only to arcane magic users. 17 pages.</p><p>* Feats Of Arms - combat-orientated feats, including armour-related feats. 55 pages.</p><p>* Feats of Blood - race-specific feats (elvophiles will be disappointed at the measly 4 compared to the other PC races). 10 pages.</p><p>* Feats Of Creation - crafting magical and psionic items. 10 pages.</p><p>* Divine Feats - focused around channelling turning or rebuking undead into other powers. 10 pages.</p><p>* Feats Of The Mind - psionic-orientated feats. 21 pages.</p><p>* Monstrous Feats - designed for use by creatures, with some creature-specific sections for such creatures as minotaurs, dragons and trolls. 12 pages.</p><p>* Feats Of Power - those metamagic feats not specific to a class. 13 pages.</p><p>* Feats Of Skill - feats that enhance skills and abilities. 39 pages.</p><p>* Feats Of Stealth & Song - feats designed to enhance the abilities of bard and rogue types. 10 pages.</p><p>* Feats Of The Unliving - taken from Mongoose's Encyclopaedia Arcane: Necromancy product, these feats make use of a necromancer's negative energy to enhance undead but at the cost of causing physical and emotional problems for users.7 pages.</p><p>* Feats Of Today And The Future - d20 Modern-style feats. 6 pages.</p><p></p><p>The index is 7 pages, the tabularised rules summaries are 25 pages long, and 3 pages of OGL.</p><p></p><p>Conclusion:</p><p>This brings a wide range and large number of feats into a single product and will be useful for the GM who has limited space in her bag. The book provides a good set of references and is fairly well organised, to make relevant feats easy to find. I would have liked a more technical look at feat creation in the introduction, but apart from that Ultimate Feats is a very useful reference book.</p></blockquote><p></p>
[QUOTE="Simon Collins, post: 2009894, member: 9860"] This is not a playtest review. Ultimate Feats is the second in Mongoose Publishing's 'Ultimate' series, this one offering a plethora of feats. Ultimate Feats is a 256-page mono hardcover book costing $34.95. Though margins, font size and white space are all reasonable, there is a fairly wide gap between paragraphs. Given the subject matter, this does string out the text considerably over the whole of the book. Art ranges from poor to superb (not surprising given that there are 22 different artists used throughout the book). Given the nature of the subject matter, the writing style is fine. Editing seems good (though there is a weird reference to Ultimate Prestige Classes in the Contents section). Perhaps the most notable thing about Ultimate Feats is that you get nearly 1000 feats for your money. That really should be enough to be going on with. The OGC content comes from a variety of sources, but over 350 of these come from the Netbook of Feats - a free resource on the Internet, which can be found at http://www.datadeco.com/nbofeats/. Ultimate Feats also includes all the feats from the SRD too. Other resources used were AEG, FFG, Natural 20 Press, and (unsurprisingly) a whole host of Mongoose products - notably Slaine, which had some excellent generic combat feats. There is a 3-4 page section of advice in the book at the beginning with some discussion on what makes a feat (as compared to class features or magical powers) and what a feat should not be, as well as some advice on progression planning, and a classification of feats in to type and benefit given. This gives some hints on how to create ones own feats, but I would have liked to have seen this issue dealt with in more detail - it would certainly have improved the value of the product to have had such a section. The feats are split into several different sections and there are several pages of tabular feat summaries at the back of the book as well as a comprehensive index. * Arcane Feats - including metamagic feats available only to arcane magic users. 17 pages. * Feats Of Arms - combat-orientated feats, including armour-related feats. 55 pages. * Feats of Blood - race-specific feats (elvophiles will be disappointed at the measly 4 compared to the other PC races). 10 pages. * Feats Of Creation - crafting magical and psionic items. 10 pages. * Divine Feats - focused around channelling turning or rebuking undead into other powers. 10 pages. * Feats Of The Mind - psionic-orientated feats. 21 pages. * Monstrous Feats - designed for use by creatures, with some creature-specific sections for such creatures as minotaurs, dragons and trolls. 12 pages. * Feats Of Power - those metamagic feats not specific to a class. 13 pages. * Feats Of Skill - feats that enhance skills and abilities. 39 pages. * Feats Of Stealth & Song - feats designed to enhance the abilities of bard and rogue types. 10 pages. * Feats Of The Unliving - taken from Mongoose's Encyclopaedia Arcane: Necromancy product, these feats make use of a necromancer's negative energy to enhance undead but at the cost of causing physical and emotional problems for users.7 pages. * Feats Of Today And The Future - d20 Modern-style feats. 6 pages. The index is 7 pages, the tabularised rules summaries are 25 pages long, and 3 pages of OGL. Conclusion: This brings a wide range and large number of feats into a single product and will be useful for the GM who has limited space in her bag. The book provides a good set of references and is fairly well organised, to make relevant feats easy to find. I would have liked a more technical look at feat creation in the introduction, but apart from that Ultimate Feats is a very useful reference book. [/QUOTE]
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