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<blockquote data-quote="doctorbadwolf" data-source="post: 9858970" data-attributes="member: 6704184"><p>Obviously the current build is very good, but it leans so hard into wizardry that sometimes I do feel disconnected from that original starting concept of a rogue trying to add some magic to his arsenal to better fight a mage. </p><p></p><p>But that build in more detail is: </p><p></p><p>Dresden Nuada Diarmuid Creidne Odrhain "Darkblade" Taliesen Woodsheart o Frostburrow an Tyr Dannan. </p><p>Forest Gnome</p><p>Rogue (Thief) 6 / Wizard (Bladesinger) 6</p><p>Point Buy starting stats: Str 10, Dex 15, Con 13, Wis 12, Int 15, Cha 12 (+1 Dex, +2 Int from gnome) </p><p>Class Skills: Acrobatics, Athletics, Investigation, Stealth, Performance (from bladesinger)</p><p>Background (Custom+feat): deception, Persuasion, Water Vehicles, Navigator's Tools</p><p>Feats: Mage Slayer, SKilled (Arcana, Tinker's Tools, Sleight of Hand), Speedy</p><p>Trained Proficiencies: Alchemist Supplies, Sylvan Language</p><p>Expertise: Arcana, Athletics, Acrobatics, Investigation, Stealth</p><p>Weapon Masteries: Scimitar and Hand Crossbow</p><p>Main Spells I use all the time: Booming Blade, Haste, Absorb Elements, Silvery Barbs, Misty Step, Counterspell, Dispel Magic, Thunder Step, Web, Hold Person, Minor Illusion, Mirror Image, Find Familiar, and other ritual spells. </p><p></p><p>WIth Bladesong and +1 Leather Armor of Flying I don't need the Wizard defensive spells that much except Absorb Elements, though sometimes I do use Mirror Image still, if i am planning on being really up in the mix rather than using my bonus actions to dart in and out. </p><p></p><p>Speedy lets me have a speed of 50 when Bladesong is going, and with disadvantage to enemy OAs against me, I don't even use disengage or the cunning strike option that often. </p><p></p><p>Mage Slayer makes my attack actions even harder to ignore for a concentrating mage, Bladesinger's Extra Attack and the nick property means that I am doing Booming Blade, a normal hand crossbow attack, and a normal scimitar attack, as an attack action, leaving my BA free for fun. I try to make the Booming Blade attack the last one so that it benefits from Advantage from Vex (hand xbow), and if the enemy is still up I can then get away, using my BA is needed to get far enough away that they can't reach me, or using it to hide, or to cast a spell via a scroll as a thief rogue with wizard levels. </p><p></p><p>I use alchemy and tinker tools to make arrows that deliver alchemist fire, acid, a small grenade effect, etc. with my hand xbow attacks, and when there is a concentrating mage I use that to make sure that even if they escape my reach somehow while staying in thefight, they have damage incoming every round until they use an action to put the fire out. This tends to make them hate me, and want me to die, which is of course where I am happiest. </p><p></p><p>I have a Familiar that often gives someone advantage, and I have advantage often enough that I usually have them Help an ally, and then fly away to a spot where it would be inefficient for an enemy to go after them. </p><p></p><p>Overall, it is a very fun character that does way too many things per round, to the chagrin of our enemies. Not the most maximally OP build I have ever done, but very effective and fun.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9858970, member: 6704184"] Obviously the current build is very good, but it leans so hard into wizardry that sometimes I do feel disconnected from that original starting concept of a rogue trying to add some magic to his arsenal to better fight a mage. But that build in more detail is: Dresden Nuada Diarmuid Creidne Odrhain "Darkblade" Taliesen Woodsheart o Frostburrow an Tyr Dannan. Forest Gnome Rogue (Thief) 6 / Wizard (Bladesinger) 6 Point Buy starting stats: Str 10, Dex 15, Con 13, Wis 12, Int 15, Cha 12 (+1 Dex, +2 Int from gnome) Class Skills: Acrobatics, Athletics, Investigation, Stealth, Performance (from bladesinger) Background (Custom+feat): deception, Persuasion, Water Vehicles, Navigator's Tools Feats: Mage Slayer, SKilled (Arcana, Tinker's Tools, Sleight of Hand), Speedy Trained Proficiencies: Alchemist Supplies, Sylvan Language Expertise: Arcana, Athletics, Acrobatics, Investigation, Stealth Weapon Masteries: Scimitar and Hand Crossbow Main Spells I use all the time: Booming Blade, Haste, Absorb Elements, Silvery Barbs, Misty Step, Counterspell, Dispel Magic, Thunder Step, Web, Hold Person, Minor Illusion, Mirror Image, Find Familiar, and other ritual spells. WIth Bladesong and +1 Leather Armor of Flying I don't need the Wizard defensive spells that much except Absorb Elements, though sometimes I do use Mirror Image still, if i am planning on being really up in the mix rather than using my bonus actions to dart in and out. Speedy lets me have a speed of 50 when Bladesong is going, and with disadvantage to enemy OAs against me, I don't even use disengage or the cunning strike option that often. Mage Slayer makes my attack actions even harder to ignore for a concentrating mage, Bladesinger's Extra Attack and the nick property means that I am doing Booming Blade, a normal hand crossbow attack, and a normal scimitar attack, as an attack action, leaving my BA free for fun. I try to make the Booming Blade attack the last one so that it benefits from Advantage from Vex (hand xbow), and if the enemy is still up I can then get away, using my BA is needed to get far enough away that they can't reach me, or using it to hide, or to cast a spell via a scroll as a thief rogue with wizard levels. I use alchemy and tinker tools to make arrows that deliver alchemist fire, acid, a small grenade effect, etc. with my hand xbow attacks, and when there is a concentrating mage I use that to make sure that even if they escape my reach somehow while staying in thefight, they have damage incoming every round until they use an action to put the fire out. This tends to make them hate me, and want me to die, which is of course where I am happiest. I have a Familiar that often gives someone advantage, and I have advantage often enough that I usually have them Help an ally, and then fly away to a spot where it would be inefficient for an enemy to go after them. Overall, it is a very fun character that does way too many things per round, to the chagrin of our enemies. Not the most maximally OP build I have ever done, but very effective and fun. [/QUOTE]
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