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<blockquote data-quote="Charlaquin" data-source="post: 9859221" data-attributes="member: 6779196"><p>In general, I agree that reliable talent is a really valuable feature. It’s just that the parameters given were to make the best fencer, and an extra superiority die and two more maneuvers helps with that, while reliable talent doesn’t, 6/6 could arguably be better in the general case, but 5/7 is definitely the better <em>fencer</em>.</p><p></p><p>Not with the 2024 version of dual wielder. That version lets you make an attack with a weapon (which doesn’t have to be light) as a bonus action when holding a weapon in each hand. But, the Light property allows you to make an extra attack with a Light weapon when you attack with a different Light weapon (and Nick lets you make it as part of the attack action instead of as a bonus action). That means with shortsword and scimitar you can attack once with your action (twice if you have extra attack), once with the same action using Nick, and once as a bonus action with dual wielder. Whereas with rapier and scimitar you only get to attack once as an action (twice with extra attack) and once as a bonus action. But the Nick property isn’t triggered by attacking with a rapier since it isn’t Light.</p><p></p><p>If you want to get into weapon swapping permutations, it is entirely possible to attack once with a shortsword, once with a scimitar <em>and</em> once with a raper (or a longsword… I think you could probably even do it with a greatsword but I’d have to double check the logic on that) by RAW. But a <em>lot</em> of DMs consider that “cheese” and disallow it, so I didn’t bring it up.</p><p></p><p>Makes sense.</p><p></p><p>Fair enough. If you prefer 6/6, you only have three maneuvers to work with, so if Riposte and Goading are essential in your opinion, I’d still stand by Precision being the best option for the third, with Disarming and Menacing being the best options for a fourth and fifth if you go 5/7, or if you end up going above 12th level.</p><p></p><p>Defensive duelist is <em>very</em> strong in 2024 due to the AC bonus lasting until your next turn - it’s slightly weaker Shield until 13th level when it becomes actual shield, and then at 17th it actually becomes better Shield. Of course, Riposte is better if you have the Superiority die to spend, but the option is strong to have available.</p><p></p><p>It is, which is why I said it was “acceptable” rather than including it in my top picks for an origin feat. Alert, Lucky, or Tough are definitely better options, but it can depend on what background ASIs you want/need.</p><p></p><p>It wouldn’t be worth a general feat, but your origin feat comes free with your background. I’d prioritize Alert, Lucky and Tough higher, but I wouldn’t be mad about Savage Attacker.</p><p></p><p>I don’t remember what those do off the top of my head, but setting-specific origin feats tend to be very good, so I believe you.</p><p></p><p>Yeah, style feats aren’t worth taking in place of a general feat, and while weapon master is a fine general feat on paper, it sucks to have to wait for 4th level to unlock your preferred weapon’s full potential. Plus, the opportunity cost is pretty steep when you could be getting something like dual wielder or grappler.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9859221, member: 6779196"] In general, I agree that reliable talent is a really valuable feature. It’s just that the parameters given were to make the best fencer, and an extra superiority die and two more maneuvers helps with that, while reliable talent doesn’t, 6/6 could arguably be better in the general case, but 5/7 is definitely the better [I]fencer[/I]. Not with the 2024 version of dual wielder. That version lets you make an attack with a weapon (which doesn’t have to be light) as a bonus action when holding a weapon in each hand. But, the Light property allows you to make an extra attack with a Light weapon when you attack with a different Light weapon (and Nick lets you make it as part of the attack action instead of as a bonus action). That means with shortsword and scimitar you can attack once with your action (twice if you have extra attack), once with the same action using Nick, and once as a bonus action with dual wielder. Whereas with rapier and scimitar you only get to attack once as an action (twice with extra attack) and once as a bonus action. But the Nick property isn’t triggered by attacking with a rapier since it isn’t Light. If you want to get into weapon swapping permutations, it is entirely possible to attack once with a shortsword, once with a scimitar [I]and[/I] once with a raper (or a longsword… I think you could probably even do it with a greatsword but I’d have to double check the logic on that) by RAW. But a [I]lot[/I] of DMs consider that “cheese” and disallow it, so I didn’t bring it up. Makes sense. Fair enough. If you prefer 6/6, you only have three maneuvers to work with, so if Riposte and Goading are essential in your opinion, I’d still stand by Precision being the best option for the third, with Disarming and Menacing being the best options for a fourth and fifth if you go 5/7, or if you end up going above 12th level. Defensive duelist is [I]very[/I] strong in 2024 due to the AC bonus lasting until your next turn - it’s slightly weaker Shield until 13th level when it becomes actual shield, and then at 17th it actually becomes better Shield. Of course, Riposte is better if you have the Superiority die to spend, but the option is strong to have available. It is, which is why I said it was “acceptable” rather than including it in my top picks for an origin feat. Alert, Lucky, or Tough are definitely better options, but it can depend on what background ASIs you want/need. It wouldn’t be worth a general feat, but your origin feat comes free with your background. I’d prioritize Alert, Lucky and Tough higher, but I wouldn’t be mad about Savage Attacker. I don’t remember what those do off the top of my head, but setting-specific origin feats tend to be very good, so I believe you. Yeah, style feats aren’t worth taking in place of a general feat, and while weapon master is a fine general feat on paper, it sucks to have to wait for 4th level to unlock your preferred weapon’s full potential. Plus, the opportunity cost is pretty steep when you could be getting something like dual wielder or grappler. [/QUOTE]
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