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<blockquote data-quote="Agyris" data-source="post: 3161567" data-attributes="member: 12407"><p>Well, yeah, you don't need to automate everything do you?</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Like I've said, the message delivery system was just a fun thing we integrated to the table. While it's not entirely practical, we were attempting to build something over the top.</p><p></p><p>I really enjoy miniatures with my gaming, so for me the raised miniatures area is probably my favorite feature of the table. That, and making the most out of the player stations.</p><p></p><p>Before each session, I'd put some clue beneath the glass writing surface of each station... a "flavor" handout.</p><p></p><p>For instance, at the beginning of a Circus campaign I ran, I had a circus recruitment poster (8 1/2 x 11) under the glass... so that the players would get a sense of what they were seeing around town.</p><p></p><p>Once, when their ship got infested with bugs, I put little rubber cockroaches under the glass, here and there, to add to the ambience.</p><p></p><p>I've also put some basic charts under there for players, too.</p></blockquote><p></p>
[QUOTE="Agyris, post: 3161567, member: 12407"] Well, yeah, you don't need to automate everything do you? :) Like I've said, the message delivery system was just a fun thing we integrated to the table. While it's not entirely practical, we were attempting to build something over the top. I really enjoy miniatures with my gaming, so for me the raised miniatures area is probably my favorite feature of the table. That, and making the most out of the player stations. Before each session, I'd put some clue beneath the glass writing surface of each station... a "flavor" handout. For instance, at the beginning of a Circus campaign I ran, I had a circus recruitment poster (8 1/2 x 11) under the glass... so that the players would get a sense of what they were seeing around town. Once, when their ship got infested with bugs, I put little rubber cockroaches under the glass, here and there, to add to the ambience. I've also put some basic charts under there for players, too. [/QUOTE]
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