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<blockquote data-quote="mirzabah" data-source="post: 105384" data-attributes="member: 3211"><p><strong>Thoughts on telekinesis</strong></p><p></p><p></p><p>If I were faced with a player wanting to telekinese 250 daggers (or 1,500 arrows, or 2,250 crossbow bolts as someone once suggested on rec.games.frp.dnd), I would: <ul> <li data-xf-list-type="ul">question whether it is possible to hit someone with that many weapons at once - there's just not enough room on a person's (orc's, dragon's, stirge's, whatever) body. I would suggest an upper limit of around 50 daggers, or 150 arrows for a medium sized target.</li> <li data-xf-list-type="ul">Despite the reference in the PHB to multiple attack rolls for each object, I would rule that only one object can be used as a weapon in this fashion - multiple objects fall under the 1 or 1d6 points damage per 25 pounds (arrows & bolts I would treat as "less dangerous", daggers as "hard, dense" objects). My thinking here is that in order for the object to do weapon damage, you would have to orient and aim it in such a fashion that it hits a vulnerable spot on the victim. I can imagine someone doing this for one object, but not for 250 at once.</li> </ul><p>If you don't like these suggestions, then perhaps you should also point out under <em>My Best Advice</em> that: <ul> <li data-xf-list-type="ul">the spell description seems to suggest that multiple objects are treated <em>en masse</em> - moving seperate objects in different directions, or rotating them indepedently would be impossible. Therefore, for multiple weapons to be used in this fashion, they would have to be all pointing in the same direction <em>before</em> the spell was cast.</li> <li data-xf-list-type="ul">With this in mind, players need to think very carefully about how they're going to carry their telekinetic artillery around.</li> <li data-xf-list-type="ul">However you rule, insist that attack rolls must be made for each and every weapon - after all, as you pointed out yourself "it is the rules" <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />. I suspect that after making 250 attack rolls (plus however many damage rolls) the player will either get very bored with the idea, or be lynched by the other players.</li> </ul><p>Cheers,</p><p>Mirzabah.</p></blockquote><p></p>
[QUOTE="mirzabah, post: 105384, member: 3211"] [b]Thoughts on telekinesis[/b] If I were faced with a player wanting to telekinese 250 daggers (or 1,500 arrows, or 2,250 crossbow bolts as someone once suggested on rec.games.frp.dnd), I would: [list][*]question whether it is possible to hit someone with that many weapons at once - there's just not enough room on a person's (orc's, dragon's, stirge's, whatever) body. I would suggest an upper limit of around 50 daggers, or 150 arrows for a medium sized target. [*]Despite the reference in the PHB to multiple attack rolls for each object, I would rule that only one object can be used as a weapon in this fashion - multiple objects fall under the 1 or 1d6 points damage per 25 pounds (arrows & bolts I would treat as "less dangerous", daggers as "hard, dense" objects). My thinking here is that in order for the object to do weapon damage, you would have to orient and aim it in such a fashion that it hits a vulnerable spot on the victim. I can imagine someone doing this for one object, but not for 250 at once.[/list]If you don't like these suggestions, then perhaps you should also point out under [i]My Best Advice[/i] that: [list][*]the spell description seems to suggest that multiple objects are treated [i]en masse[/i] - moving seperate objects in different directions, or rotating them indepedently would be impossible. Therefore, for multiple weapons to be used in this fashion, they would have to be all pointing in the same direction [i]before[/i] the spell was cast. [*]With this in mind, players need to think very carefully about how they're going to carry their telekinetic artillery around. [*]However you rule, insist that attack rolls must be made for each and every weapon - after all, as you pointed out yourself "it is the rules" :p. I suspect that after making 250 attack rolls (plus however many damage rolls) the player will either get very bored with the idea, or be lynched by the other players.[/list] Cheers, Mirzabah. [/QUOTE]
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