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<blockquote data-quote="KarinsDad" data-source="post: 105684" data-attributes="member: 2011"><p>A 9% increase in average damage is helpful when you need a 19 or 20 to hit an opponent since it almost doubles your average damage (from 11% to 20% in the case of a 19 on a 19-20 x2 or x3 weapon).</p><p></p><p>But, the vast majority of the time, your chances to hit are much higher than that. Typically, Paladins have about a 25% to 75% chance to hit most evil monsters. So, in these cases (the vast majority of combat), it increases the damage by about 13% to 33% or 1 to 3 points of damage for a Paladin that does an average of 8 to 10 points of damage per attack. So, it basically is +2 damage per successful attack.</p><p></p><p>That is somewhat weak considering how much extra average damage Bless or Divine Favor can do in a round.</p><p></p><p>I personally think it is no big deal to give Paladins a spell which is more powerful in certain rare circumstances (i.e. you have to have the spell prepared and your opponent has to have DR 2+) than Magic Weapon.</p><p></p><p>The vast majority of the time, this spell will not be that powerful since the vast majority of the time, level 4+ Paladins will already have a magical weapon that does half of the spell’s effects anyway (given the second interpretation).</p><p></p><p>With the first interpretation, the spell gets the ability to auto-crit (which damage-wise is usually about 2 points per successful hit). But, it gives the weapon the ability to bypass DR which is the main ability of the spell. Remember, high DR creatures will often have high ACs and hit points to protect them and this is one weapon per spell cast.</p><p></p><p></p><p></p><p>Err, Bless Weapon does not work with Holy Sword. This is explicitly called out in the Holy Sword description.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 105684, member: 2011"] A 9% increase in average damage is helpful when you need a 19 or 20 to hit an opponent since it almost doubles your average damage (from 11% to 20% in the case of a 19 on a 19-20 x2 or x3 weapon). But, the vast majority of the time, your chances to hit are much higher than that. Typically, Paladins have about a 25% to 75% chance to hit most evil monsters. So, in these cases (the vast majority of combat), it increases the damage by about 13% to 33% or 1 to 3 points of damage for a Paladin that does an average of 8 to 10 points of damage per attack. So, it basically is +2 damage per successful attack. That is somewhat weak considering how much extra average damage Bless or Divine Favor can do in a round. I personally think it is no big deal to give Paladins a spell which is more powerful in certain rare circumstances (i.e. you have to have the spell prepared and your opponent has to have DR 2+) than Magic Weapon. The vast majority of the time, this spell will not be that powerful since the vast majority of the time, level 4+ Paladins will already have a magical weapon that does half of the spell’s effects anyway (given the second interpretation). With the first interpretation, the spell gets the ability to auto-crit (which damage-wise is usually about 2 points per successful hit). But, it gives the weapon the ability to bypass DR which is the main ability of the spell. Remember, high DR creatures will often have high ACs and hit points to protect them and this is one weapon per spell cast. Err, Bless Weapon does not work with Holy Sword. This is explicitly called out in the Holy Sword description. [/QUOTE]
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