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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="IceBear" data-source="post: 106520" data-attributes="member: 1118"><p>I didn't say that there weren't *any* rules on underwater adventuring, I just said that there were very few rules on underwater adventuring - there are no rules for combat underwater in the core books, which is where they might have provided more details on the various spells underwater.</p><p></p><p>Also, its DUNGEONS and Dragons, so the wording that they chose for spell descriptions and descriptions in general, were based on the concept that the players are walking in an air filled dungeon. Thus, they didn't provide too much details on how the spells would work in other environments.</p><p></p><p>I guess I see the fly spell as working along the same principles of telekinetic movement. As far as I can tell, the caster just thinks of the direction and speed he wants to go and then he goes that way. Thus, to me, if he is in a thicker medium than air, the basic principle is still the same, but the resistance to movement would be higher and thus the movement would be slower. Since you would allow telekinesis underwater, would you have the object moving at the same speed or a slower speed? Me, I'd have it move at half speed - just like fly. What about leviate? Whould you allow that underwater? Again, I would, I'd just reduce the speed at which things moved as I see it as a lower level fly spell that only allows one direction of movement.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 106520, member: 1118"] I didn't say that there weren't *any* rules on underwater adventuring, I just said that there were very few rules on underwater adventuring - there are no rules for combat underwater in the core books, which is where they might have provided more details on the various spells underwater. Also, its DUNGEONS and Dragons, so the wording that they chose for spell descriptions and descriptions in general, were based on the concept that the players are walking in an air filled dungeon. Thus, they didn't provide too much details on how the spells would work in other environments. I guess I see the fly spell as working along the same principles of telekinetic movement. As far as I can tell, the caster just thinks of the direction and speed he wants to go and then he goes that way. Thus, to me, if he is in a thicker medium than air, the basic principle is still the same, but the resistance to movement would be higher and thus the movement would be slower. Since you would allow telekinesis underwater, would you have the object moving at the same speed or a slower speed? Me, I'd have it move at half speed - just like fly. What about leviate? Whould you allow that underwater? Again, I would, I'd just reduce the speed at which things moved as I see it as a lower level fly spell that only allows one direction of movement. IceBear [/QUOTE]
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