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General Tabletop Discussion
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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="KarinsDad" data-source="post: 113652" data-attributes="member: 2011"><p>Actually, I now agree with you (now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ).</p><p></p><p>Time Stop/Haste is not ambiguous, but it is obscure (for dense people like myself).</p><p></p><p>Having not read the original thread on this, I missed the argument that basically, no spells work within the confines of Time Stop. No spells cast during it and no spells cast before it.</p><p></p><p>But, this begs an interesting set of questions and problems.</p><p></p><p>If you are flying and cast Time Stop, you really cannot fly anywhere since magic will not work within the Time Stop. But, will you fall? If so, how quickly? How far?</p><p></p><p>If you are underwater and have already cast Freedom of Movement and Water Breathing, and then cast Time Stop, you may have difficulty casting spells since your Freedom of Movement is not working. Since harmful effects (fire, gas, etc.) still affect you, you would start to drown as well (or at least you have to hold your breathe, making verbal component spells difficult).</p><p></p><p>So, Time Stop appears to be mostly useful outside of hazardous environments, even harzardous environments for which the spell caster already has protection.</p><p></p><p>Finally, if you try to break an item with a magical weapon, will the magic of the weapon apply towards the damage done? If spells do not work during the Time Stop duration, does other magic such as enchantment bonuses from a weapon work? Would the magical light from your weapon suddenly blink off for you?</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 113652, member: 2011"] Actually, I now agree with you (now :) ). Time Stop/Haste is not ambiguous, but it is obscure (for dense people like myself). Having not read the original thread on this, I missed the argument that basically, no spells work within the confines of Time Stop. No spells cast during it and no spells cast before it. But, this begs an interesting set of questions and problems. If you are flying and cast Time Stop, you really cannot fly anywhere since magic will not work within the Time Stop. But, will you fall? If so, how quickly? How far? If you are underwater and have already cast Freedom of Movement and Water Breathing, and then cast Time Stop, you may have difficulty casting spells since your Freedom of Movement is not working. Since harmful effects (fire, gas, etc.) still affect you, you would start to drown as well (or at least you have to hold your breathe, making verbal component spells difficult). So, Time Stop appears to be mostly useful outside of hazardous environments, even harzardous environments for which the spell caster already has protection. Finally, if you try to break an item with a magical weapon, will the magic of the weapon apply towards the damage done? If spells do not work during the Time Stop duration, does other magic such as enchantment bonuses from a weapon work? Would the magical light from your weapon suddenly blink off for you? [/QUOTE]
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