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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="Caliban" data-source="post: 114172" data-attributes="member: 284"><p>I don't think they stop working, I just think you only get one round worth of effects out of them during the time stop (because while 1d4+1 rounds are passing for you, only one round is passing for the spell). </p><p></p><p>Logically, you should only take one rounds worth of environmental damage, and <em>Time Stop</em> is unclear enough that I think you could reasonably make that ruling. (It says you are still vulnerable, but it doesn't specify <em>how often</em> you are vulnerable. You are moving faster, but the environment isn't. *shrug*)</p><p></p><p>It can be hard to adjudicate, since the Time Spot spell is somewhat vague on what an "apparent round" means.</p><p></p><p>Best guess: You could only fly 90 feet during time stop, <em>resist elements</em> would only block 12 points of damage, even if you were somehow damaged multiple times during time stop, but <em>Protection from Elements</em> would give you the full benefit, since it's not limited to a certain amount of protection per round. Water breathing would only give you one round of protection, but you are really only under water for one round. Freedom of movement doesn't limit how much it affects you during a round, so it would benefit you for the duration of time stop.</p></blockquote><p></p>
[QUOTE="Caliban, post: 114172, member: 284"] I don't think they stop working, I just think you only get one round worth of effects out of them during the time stop (because while 1d4+1 rounds are passing for you, only one round is passing for the spell). Logically, you should only take one rounds worth of environmental damage, and [i]Time Stop[/i] is unclear enough that I think you could reasonably make that ruling. (It says you are still vulnerable, but it doesn't specify [i]how often[/i] you are vulnerable. You are moving faster, but the environment isn't. *shrug*) It can be hard to adjudicate, since the Time Spot spell is somewhat vague on what an "apparent round" means. Best guess: You could only fly 90 feet during time stop, [i]resist elements[/i] would only block 12 points of damage, even if you were somehow damaged multiple times during time stop, but [i]Protection from Elements[/i] would give you the full benefit, since it's not limited to a certain amount of protection per round. Water breathing would only give you one round of protection, but you are really only under water for one round. Freedom of movement doesn't limit how much it affects you during a round, so it would benefit you for the duration of time stop. [/QUOTE]
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