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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="KarinsDad" data-source="post: 115803" data-attributes="member: 2011"><p>Yeah, I meant that you do not get the partial action during the Time Stop. You still get it for your normal round.</p><p></p><p>Actually, there is a difference as to when you take it. If it is allowed within the Time Stop, then you could cast a spell with it and the spell could not be disrupted with an AoO. But, having it outside the Time Stop (which is what it would be if no spells worked during Time Stop), using it to cast a spell could be disrupted.</p><p></p><p></p><p></p><p>That's the crux of the issue. I (now) view Time Stop as one of two possibilities:</p><p></p><p>1) No spells work within it since you are really pulled out of real time (this being from the fact that spells do not work right away within it). The problem here is with things like Water Breathing no longer working, hence, you cannot cast spells with verbal components anyway.</p><p></p><p>2) Spells cast within it do not work, but magic and spells cast previous to it do. Here, the problem is that you have to determine which portions of previous spells work and which do not "within the apparent rounds". For example, the partial action of Haste does not, the 1.5x jumping distance does. Some of the previous spell effects work during every round of apparent time, some work for only one round. It gets messy.</p><p></p><p>I think I prefer the first interpretation since I view it as normal duration of spells do not exist within the Time Stop, but having said that, it is apparent that some of this is still ambiguous.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 115803, member: 2011"] Yeah, I meant that you do not get the partial action during the Time Stop. You still get it for your normal round. Actually, there is a difference as to when you take it. If it is allowed within the Time Stop, then you could cast a spell with it and the spell could not be disrupted with an AoO. But, having it outside the Time Stop (which is what it would be if no spells worked during Time Stop), using it to cast a spell could be disrupted. That's the crux of the issue. I (now) view Time Stop as one of two possibilities: 1) No spells work within it since you are really pulled out of real time (this being from the fact that spells do not work right away within it). The problem here is with things like Water Breathing no longer working, hence, you cannot cast spells with verbal components anyway. 2) Spells cast within it do not work, but magic and spells cast previous to it do. Here, the problem is that you have to determine which portions of previous spells work and which do not "within the apparent rounds". For example, the partial action of Haste does not, the 1.5x jumping distance does. Some of the previous spell effects work during every round of apparent time, some work for only one round. It gets messy. I think I prefer the first interpretation since I view it as normal duration of spells do not exist within the Time Stop, but having said that, it is apparent that some of this is still ambiguous. [/QUOTE]
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