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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="IceBear" data-source="post: 124231" data-attributes="member: 1118"><p>Hey Artoomis I still haven't heard back from the Sage on the Concentration checks (and don't expect to hear back). Anyway, I was answering another thread on this topic, and I think that a check per damaging attack is the right way.</p><p></p><p>The problem is most spells are 1 action or 1 round spells, but the rules for disruption applies to all spells, correct? Well, what if we have a spell with a casting time of 10 minutes (like Call Lightning). Now, on the first round (of the 100 rounds to cast the spell) the druid is struck by a giant for 40 points of damage. The giant then walks away. Since you believe that you should tally up all the damage inflicted while casting the spell for the DC of the concentration check we would have to wait the remaining 99 rounds before making the check (the giant could come back and hit her again). So, now that the 100 rounds are up the Concentration check is made and the spell is disrupted. Wouldn't it have made more sense that the druid knew that the spell was disrupted back on round 1 and could have spent the last 99 rounds doing something else?</p><p></p><p>Now, you may argue, ok, then the Concentration check would be for all damage taken during a round, not for the entire casting time of a spell (to deal with spells with longer casting times). But then you run into a problem with spells that take 1 action to cast. You can't include damage taken before you start to cast the spell or from after it is actually cast (even if it is in the same round).</p><p></p><p>Since the disruption rules work the same for all spells, and for spells with long casting times it makes sense the the disruption checks are per blow, then as you decrease the casting time it should be the same there too.</p><p></p><p>IceBear</p></blockquote><p></p>
[QUOTE="IceBear, post: 124231, member: 1118"] Hey Artoomis I still haven't heard back from the Sage on the Concentration checks (and don't expect to hear back). Anyway, I was answering another thread on this topic, and I think that a check per damaging attack is the right way. The problem is most spells are 1 action or 1 round spells, but the rules for disruption applies to all spells, correct? Well, what if we have a spell with a casting time of 10 minutes (like Call Lightning). Now, on the first round (of the 100 rounds to cast the spell) the druid is struck by a giant for 40 points of damage. The giant then walks away. Since you believe that you should tally up all the damage inflicted while casting the spell for the DC of the concentration check we would have to wait the remaining 99 rounds before making the check (the giant could come back and hit her again). So, now that the 100 rounds are up the Concentration check is made and the spell is disrupted. Wouldn't it have made more sense that the druid knew that the spell was disrupted back on round 1 and could have spent the last 99 rounds doing something else? Now, you may argue, ok, then the Concentration check would be for all damage taken during a round, not for the entire casting time of a spell (to deal with spells with longer casting times). But then you run into a problem with spells that take 1 action to cast. You can't include damage taken before you start to cast the spell or from after it is actually cast (even if it is in the same round). Since the disruption rules work the same for all spells, and for spells with long casting times it makes sense the the disruption checks are per blow, then as you decrease the casting time it should be the same there too. IceBear [/QUOTE]
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