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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="Archer" data-source="post: 98307" data-attributes="member: 2950"><p>12: The rule on DR is that creatures can bypass DR as if its natural weapons were equal to its DR. "-" does not overcome any DR, nor is it overcome by anything. If the designers had meant +6, then they would have said +6.</p><p></p><p>13: Let the weapon bypass the DR of any evil creature. Either it makes no practical difference or the party is heavily outclassed by their opponent. The paladin gets screwed on his spell list and caster level so we can give him the benefit of the doubt.</p><p></p><p>19: This was asked of the sage early on and I believe published in one of the older dragon magazines. The answer was the same as best advice. This of course led to many more questions of when do natural armor bonuses stack and when don't they stack. What about wearing a ring of natural armor? Does that increase the base natural armor in the same way?</p><p></p><p>20: The sage says empower only affects the variable part of the spell. The rules seem pretty clear with the example of the magic missile including the +1 in the 1.5 modification. I would say the rules are right but then empower could end up being better than maximize. I think the official interpretation is that if there is a fixed (non-level dependent) modifier to the variable number then that fixed modifier is increased 50% (ala Bull's Strength) but for ray of enfeeblement, only the 1d6 is modified and the caster level adjustment added on after.</p><p></p><p>22: You didn't update with the example of the bees and rats.</p><p></p><p>24: Total defense says you sacrifice all attacks for an AC bonus. Is not an AoO an attack? If you did allow AoO, what would be the to hit penalty?</p><p></p><p>26: Sage published this response 3-7 issues ago in Dragon.</p><p></p><p>30: I say extend lengthens the part of highest damage but the damage is not increased over the maximum damage for the spell. Heat metal makes the metal at full heat longer. Creeping cold increases the time maximum damage is dealt. The sage probably says extend does not work of spells of fixed duration like these.</p><p></p><p>If there are no arguments for/against or other WOTC opinions you don't need to have blank lines in about half the entries.</p></blockquote><p></p>
[QUOTE="Archer, post: 98307, member: 2950"] 12: The rule on DR is that creatures can bypass DR as if its natural weapons were equal to its DR. "-" does not overcome any DR, nor is it overcome by anything. If the designers had meant +6, then they would have said +6. 13: Let the weapon bypass the DR of any evil creature. Either it makes no practical difference or the party is heavily outclassed by their opponent. The paladin gets screwed on his spell list and caster level so we can give him the benefit of the doubt. 19: This was asked of the sage early on and I believe published in one of the older dragon magazines. The answer was the same as best advice. This of course led to many more questions of when do natural armor bonuses stack and when don't they stack. What about wearing a ring of natural armor? Does that increase the base natural armor in the same way? 20: The sage says empower only affects the variable part of the spell. The rules seem pretty clear with the example of the magic missile including the +1 in the 1.5 modification. I would say the rules are right but then empower could end up being better than maximize. I think the official interpretation is that if there is a fixed (non-level dependent) modifier to the variable number then that fixed modifier is increased 50% (ala Bull's Strength) but for ray of enfeeblement, only the 1d6 is modified and the caster level adjustment added on after. 22: You didn't update with the example of the bees and rats. 24: Total defense says you sacrifice all attacks for an AC bonus. Is not an AoO an attack? If you did allow AoO, what would be the to hit penalty? 26: Sage published this response 3-7 issues ago in Dragon. 30: I say extend lengthens the part of highest damage but the damage is not increased over the maximum damage for the spell. Heat metal makes the metal at full heat longer. Creeping cold increases the time maximum damage is dealt. The sage probably says extend does not work of spells of fixed duration like these. If there are no arguments for/against or other WOTC opinions you don't need to have blank lines in about half the entries. [/QUOTE]
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