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Ultimate Guide to Ambiguous/Problem Rules
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<blockquote data-quote="The Savant" data-source="post: 99167" data-attributes="member: 2279"><p>Howdy,</p><p></p><p>On things like Burst and Speed weapons, you just need to look at the prereqs. For Speed weapons, it's Haste so they would not stack with Haste. If you do something else in the round with the Haste other than swing the Speed weapon, you don't get to swing the sword. You already got the Partial Action benefit from the Haste. [In other words, Speed means you trade a 'limited' Haste for the permanency of the effect on the blade...] Burst weapons use the same prereqs as the lesser Flame/Cold weapons, a +2 enhancement versus a +1 enhancement. They just work a bit better on Criticals, hence the extra +1 in cost.</p><p></p><p>Here's one that bugs me, and should have been covered in the basic rules in either the DMG or PH:</p><p></p><p>What are the penalties to being Prone, other than to hit/be hit?</p><p></p><p>i) Movement penalty [we house-ruled to 1/2 base for crawling, which is generous...]</p><p>ii) Skill Check penalties [for skills that require you to be standing up]</p><p>iii) Do you retain your threatened area etc.</p><p></p><p>Ta,</p><p></p><p>The Savant</p></blockquote><p></p>
[QUOTE="The Savant, post: 99167, member: 2279"] Howdy, On things like Burst and Speed weapons, you just need to look at the prereqs. For Speed weapons, it's Haste so they would not stack with Haste. If you do something else in the round with the Haste other than swing the Speed weapon, you don't get to swing the sword. You already got the Partial Action benefit from the Haste. [In other words, Speed means you trade a 'limited' Haste for the permanency of the effect on the blade...] Burst weapons use the same prereqs as the lesser Flame/Cold weapons, a +2 enhancement versus a +1 enhancement. They just work a bit better on Criticals, hence the extra +1 in cost. Here's one that bugs me, and should have been covered in the basic rules in either the DMG or PH: What are the penalties to being Prone, other than to hit/be hit? i) Movement penalty [we house-ruled to 1/2 base for crawling, which is generous...] ii) Skill Check penalties [for skills that require you to be standing up] iii) Do you retain your threatened area etc. Ta, The Savant [/QUOTE]
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