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Ultimate healer
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<blockquote data-quote="Diirk" data-source="post: 3610857" data-attributes="member: 14476"><p>I looked at the combat medic and wasn't really impressed; spontaneous heal you can pick up by using the cleric alternate class feature from PHB2 and choosing Healing as your domain for spontaneously casting.</p><p></p><p>Empowered is much, much better than maximised. You can get some pretty sick bonuses on your dice rolls, to the point that adding half again to the total is consistantly better than achieving a maximum roll; particularly on spells with low dice rolls such as cure light wounds, mass.</p><p></p><p>A twinked out healer would be something like:</p><p></p><p>Human</p><p>5th Cloistered Cleric of Pelor</p><p>Heal, Sun domains</p><p>Spontaneous Domain casting variant from PHB2 (Heal domain)</p><p></p><p>At 6th take Radiant Servant of Pelor.</p><p>At 8th take a single level of bard for the Healing Hymn alternate class feature from Complete Champion, go back to Radiant Servant after this.</p><p>Just before the 6th level of Radiant Servant you'll have to decide if you want to suffer a few levels without automatic empowering to eventually get automatic empowered and maximised healing, or if you just want to go back to cleric, or pick up another PrC.</p><p></p><p>For skills you'll want to max out Knowledge (Nature) and Perform (when you get it, if you can't spare points for a cross class skill).</p><p></p><p>Feats can be something like.. 1st, Augment Healing, Extra Turning, 3rd Able Learner, 6th Magic of the Land, 9th Extra Music</p><p></p><p>At 10th level, Mass Cure Light Wounds will look like this:</p><p></p><p>( 1d8 + 10 (Caster Level) + 10 (Augment Healing) + 10 (Magic of the Land) + 10-13 (Perform ranks) ) x 1.5 = 69ish points of healing or 54 if not in natural surroundings. Not bad for a 5th level spell slot !</p><p></p><p>At 12th level you might want to pick up the feat that lets you cast spells while maintaining a bard song.</p><p></p><p>By 20th level, mass cure light wounds should be doing over 100 points per cast.</p></blockquote><p></p>
[QUOTE="Diirk, post: 3610857, member: 14476"] I looked at the combat medic and wasn't really impressed; spontaneous heal you can pick up by using the cleric alternate class feature from PHB2 and choosing Healing as your domain for spontaneously casting. Empowered is much, much better than maximised. You can get some pretty sick bonuses on your dice rolls, to the point that adding half again to the total is consistantly better than achieving a maximum roll; particularly on spells with low dice rolls such as cure light wounds, mass. A twinked out healer would be something like: Human 5th Cloistered Cleric of Pelor Heal, Sun domains Spontaneous Domain casting variant from PHB2 (Heal domain) At 6th take Radiant Servant of Pelor. At 8th take a single level of bard for the Healing Hymn alternate class feature from Complete Champion, go back to Radiant Servant after this. Just before the 6th level of Radiant Servant you'll have to decide if you want to suffer a few levels without automatic empowering to eventually get automatic empowered and maximised healing, or if you just want to go back to cleric, or pick up another PrC. For skills you'll want to max out Knowledge (Nature) and Perform (when you get it, if you can't spare points for a cross class skill). Feats can be something like.. 1st, Augment Healing, Extra Turning, 3rd Able Learner, 6th Magic of the Land, 9th Extra Music At 10th level, Mass Cure Light Wounds will look like this: ( 1d8 + 10 (Caster Level) + 10 (Augment Healing) + 10 (Magic of the Land) + 10-13 (Perform ranks) ) x 1.5 = 69ish points of healing or 54 if not in natural surroundings. Not bad for a 5th level spell slot ! At 12th level you might want to pick up the feat that lets you cast spells while maintaining a bard song. By 20th level, mass cure light wounds should be doing over 100 points per cast. [/QUOTE]
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