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Ultimate Lair Assault character
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<blockquote data-quote="kerbarian" data-source="post: 5685588" data-attributes="member: 40393"><p>Sure, wild talents are a campaign-specific character option, but how can you say they're not a character option? They're an option for how you can build your character, and they're published in an official Wizards product. As far as intent is concerned, Wizards has been pretty clear that the idea for Lair Assault is to use absolutely anything you can come up with, calling it "drinking from the firehose" and suggesting DDI Character Builder as a way to find all the options available to your character (which allows you to add a wild talent).</p><p></p><p>It specifically mentions "receiving" magic items, plus gold to spend on additional items. The boon would be one of the received items, not a purchased item. I don't have the DMG2 with me, but I believe there's a line in the description of boons that they "equate to magic items". </p><p> </p><p>This one may be a problem. I had been looking at one <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20110822" target="_blank">Wizards page about Lair Assault</a> which says:</p><p style="margin-left: 20px">"A character has three magic items, one of 4th level or lower, one of 5th level or lower, and one of 6th level or lower. Note: You may only have one rare item. The player also has 840 gp to spend on other items, only two of which can be consumables. The consumables must be of the character’s level or lower."</p><p>That clearly allows a level 6 consumable as long as you don't buy it with gold. However, their <a href="http://www.wizards.com/dnd/files/ForgeDawnTitan_CharacterCreation.pdf" target="_blank">PDF with the Lair Assault character creation rules</a> has a different wording which restricts consumables whether or not they're purchased with gold:</p><p style="margin-left: 20px">"Restriction: No more than 2 consumable magic items of 5th level (or lower) (magic items that have a consumable power, such as potions or ammunition)"</p><p>Based on that wording, taking an Augmenting Whetstone with your level-6 slot would not be allowed. Since there are conflicting rules about whether it's allowed, I wouldn't take it, which means the MM damage will sadly have to drop back to 13.</p></blockquote><p></p>
[QUOTE="kerbarian, post: 5685588, member: 40393"] Sure, wild talents are a campaign-specific character option, but how can you say they're not a character option? They're an option for how you can build your character, and they're published in an official Wizards product. As far as intent is concerned, Wizards has been pretty clear that the idea for Lair Assault is to use absolutely anything you can come up with, calling it "drinking from the firehose" and suggesting DDI Character Builder as a way to find all the options available to your character (which allows you to add a wild talent). It specifically mentions "receiving" magic items, plus gold to spend on additional items. The boon would be one of the received items, not a purchased item. I don't have the DMG2 with me, but I believe there's a line in the description of boons that they "equate to magic items". This one may be a problem. I had been looking at one [url=http://www.wizards.com/DnD/Article.aspx?x=dnd/4news/20110822]Wizards page about Lair Assault[/url] which says: [indent]"A character has three magic items, one of 4th level or lower, one of 5th level or lower, and one of 6th level or lower. Note: You may only have one rare item. The player also has 840 gp to spend on other items, only two of which can be consumables. The consumables must be of the character’s level or lower."[/indent]That clearly allows a level 6 consumable as long as you don't buy it with gold. However, their [url=http://www.wizards.com/dnd/files/ForgeDawnTitan_CharacterCreation.pdf]PDF with the Lair Assault character creation rules[/url] has a different wording which restricts consumables whether or not they're purchased with gold: [indent]"Restriction: No more than 2 consumable magic items of 5th level (or lower) (magic items that have a consumable power, such as potions or ammunition)"[/indent]Based on that wording, taking an Augmenting Whetstone with your level-6 slot would not be allowed. Since there are conflicting rules about whether it's allowed, I wouldn't take it, which means the MM damage will sadly have to drop back to 13. [/QUOTE]
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