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<blockquote data-quote="Cor_Malek" data-source="post: 5327725" data-attributes="member: 91608"><p>I've glanced over it, drooled for a while and... well and that's that. I like the idea of character, but it's IMO totally imba. Or rather - can be. Most classes power can be tuned to what you want your adventures to look like - you control the amount of wealth, availability of magical items and spells, and accessories (wands, scrolls, potions etc). Ability to create vorpal swords at will? Magus not only has a golf-bag worth of weapons - they're all contained within one sheath.</p><p></p><p>What I liked about PF is that I was able to keep amount of houserules down, and that I didn't have to ban any classes. Alchemist was kinda stretching it with his unlimited potions, but it has so much RP potential that he's still fun to use.</p><p></p><p>However, this is not a final build, and more importantly - I didn't see it in play, and won't have an occasion for a while (probably the book will come out before I'd be able to have a go with him). So this could be a monk type of situation - reads much better than plays.</p><p></p><p>But as is? Magus is IMO totally unusable in worlds or even adventures of magic and power lower than official Golarion. And the name does not fit it at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>But that's my impressions of <em>description</em> of a magus <em>project</em>. As an actual class-type, and a final one? I guess I'll be looking forward to see it's next builds <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> As a hardcore Witcher novels fan, I love this class idea, even if I have technical issues with this version. I hope it'll be changed so that it's more flexible setting-wise, and I look forward to playing it someday.</p></blockquote><p></p>
[QUOTE="Cor_Malek, post: 5327725, member: 91608"] I've glanced over it, drooled for a while and... well and that's that. I like the idea of character, but it's IMO totally imba. Or rather - can be. Most classes power can be tuned to what you want your adventures to look like - you control the amount of wealth, availability of magical items and spells, and accessories (wands, scrolls, potions etc). Ability to create vorpal swords at will? Magus not only has a golf-bag worth of weapons - they're all contained within one sheath. What I liked about PF is that I was able to keep amount of houserules down, and that I didn't have to ban any classes. Alchemist was kinda stretching it with his unlimited potions, but it has so much RP potential that he's still fun to use. However, this is not a final build, and more importantly - I didn't see it in play, and won't have an occasion for a while (probably the book will come out before I'd be able to have a go with him). So this could be a monk type of situation - reads much better than plays. But as is? Magus is IMO totally unusable in worlds or even adventures of magic and power lower than official Golarion. And the name does not fit it at all :P But that's my impressions of [I]description[/I] of a magus [I]project[/I]. As an actual class-type, and a final one? I guess I'll be looking forward to see it's next builds :) As a hardcore Witcher novels fan, I love this class idea, even if I have technical issues with this version. I hope it'll be changed so that it's more flexible setting-wise, and I look forward to playing it someday. [/QUOTE]
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