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<blockquote data-quote="Aegir" data-source="post: 5329882" data-attributes="member: 52089"><p>Spellstrike: One idea is to allow the Magus to deliver the spell with a weapon attack, but have the success be conditional. If his attack hits touch AC but not full AC, then the spell is delivered. If it hits both... he does both. Goes against long-standing 3.x tradition on how rules work ("choose before you act and if you fail, sucks to be you!"), but its the sort of thing I'd allow.</p><p></p><p>Another idea would be to have it function like a short-duration Spell Storing. Spells loaded into the weapon, but it dissipates after say, one minute. That way the spell isn't delivered unless a hit is landed, so the spell isn't wasted (unless you miss ten times in a row).</p><p></p><p>Spell Combat: Would simply giving Combat Casting as a bonus feat make it useful? A Lv 1 spell for a Lv 1 character needs a DC 17, and assuming an 18 Int, you need a 12 to succeed (14 w/ penalty), or 8 with Combat Casting (10 w/ penalty). So... it looks like it'd help, but its still a pretty risky proposition. Honestly I don't think the penalty is even necessary: the fact that you're forced to make a concentration check <em>and</em> taking a fairly sizable penalty to your attack seems more than enough.</p><p></p><p>1/day Metamagics: Definitely needs to be more, maybe equal to Int mod, though that might be too much with stuff like Maximize. At least 3/day.</p><p></p><p>Touch Spells: It is funny that delivering touch spells is such a big part of this class, and yet it gets very few to choose from. I wonder if any thought was given to giving them access to the Inflict Wounds chain.</p></blockquote><p></p>
[QUOTE="Aegir, post: 5329882, member: 52089"] Spellstrike: One idea is to allow the Magus to deliver the spell with a weapon attack, but have the success be conditional. If his attack hits touch AC but not full AC, then the spell is delivered. If it hits both... he does both. Goes against long-standing 3.x tradition on how rules work ("choose before you act and if you fail, sucks to be you!"), but its the sort of thing I'd allow. Another idea would be to have it function like a short-duration Spell Storing. Spells loaded into the weapon, but it dissipates after say, one minute. That way the spell isn't delivered unless a hit is landed, so the spell isn't wasted (unless you miss ten times in a row). Spell Combat: Would simply giving Combat Casting as a bonus feat make it useful? A Lv 1 spell for a Lv 1 character needs a DC 17, and assuming an 18 Int, you need a 12 to succeed (14 w/ penalty), or 8 with Combat Casting (10 w/ penalty). So... it looks like it'd help, but its still a pretty risky proposition. Honestly I don't think the penalty is even necessary: the fact that you're forced to make a concentration check [I]and[/I] taking a fairly sizable penalty to your attack seems more than enough. 1/day Metamagics: Definitely needs to be more, maybe equal to Int mod, though that might be too much with stuff like Maximize. At least 3/day. Touch Spells: It is funny that delivering touch spells is such a big part of this class, and yet it gets very few to choose from. I wonder if any thought was given to giving them access to the Inflict Wounds chain. [/QUOTE]
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