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<blockquote data-quote="Chronologist" data-source="post: 5384534" data-attributes="member: 81796"><p>Flexible but complex. I hope there are more base effects than this, because there were things I found lacking: Healing, undead creation and control, creating objects, shapeshifting, causing negative levels, teleporting, growing and shrinking things... just to name a few. I think that's kinda weird when this is supposed to be catered to clerics as well as sorcerers.</p><p></p><p>The system of points and the level of each effect could have been explained and worded a lot better. In addition, the maximum size of the effects is too small, I'd have liked for the option of having huge spell with less power behind it.</p><p></p><p>Overall, I like the concept, but right now the only viable way to use it is to be a blasting Sorcerer who has massive versatility when it comes to damage spells. Until more effects are added and the math's cleaned up a bit, I can't see myself playing it any time soon.</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5384534, member: 81796"] Flexible but complex. I hope there are more base effects than this, because there were things I found lacking: Healing, undead creation and control, creating objects, shapeshifting, causing negative levels, teleporting, growing and shrinking things... just to name a few. I think that's kinda weird when this is supposed to be catered to clerics as well as sorcerers. The system of points and the level of each effect could have been explained and worded a lot better. In addition, the maximum size of the effects is too small, I'd have liked for the option of having huge spell with less power behind it. Overall, I like the concept, but right now the only viable way to use it is to be a blasting Sorcerer who has massive versatility when it comes to damage spells. Until more effects are added and the math's cleaned up a bit, I can't see myself playing it any time soon. [/QUOTE]
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