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<blockquote data-quote="Chronologist" data-source="post: 5385279" data-attributes="member: 81796"><p>Thanks for the complement, RangerWickett.</p><p></p><p>I kinda feel like magic should be a little less about the BOOM and more about the subtle, utility stuff like invisibility, reading magic, dispelling, warding, that kinda stuff. Putting Mages into more of a supportive, yet necessary, role in a party is kinda my whole idea.</p><p></p><p>Warriors can swing their swords all day, why can't mages use their spells all day? Sure the bigger stuff like teleporting and death effects would be limited (since they take up a lot more effort), but I don't see why a simple jolt of lightning would be so hard to do repeatedly.</p><p></p><p>A tentative rule for pooling resources would be something like: Casting as a group requires a leader (i.e. character with the highest number of "points" available. Each member adds 1/2 their point total to that amount, which can at best double the leader's total. In addition, for every mage that contributes at least, say, 1/4 the point total, increase the DC and caster level by 1 (to a maximum of +4 with 4 strong mages assisting).</p><p></p><p>Yeah, this could definitely work. What if the progression of maximum point for a spell was, say, 3 + the caster's level? Maybe Sorcerers would get a slightly faster progression, but know a limited number of effects. I'd like it if the Wizards could make them up on the fly too, so every caster would be spontaneous. They'd just have to design the whole spell ahead of time.</p><p></p><p>Rather than having level-appropriate spell effects (i.e. level 4 effect does 1d6 acid damage per level), it'd be like the eidolon, where each effect would cost a certain number of "points" to add to a spell. Spells would start out being automatically Self or Touch, it would cost more from there.</p><p></p><p>Instead of learning level-appropriate effects, casters would learn a number of effects whole cost equaled a set value. So, a sorcerer could learn one or two big powerful effects that cost nearly everything they had, or they could learn several weaker effects instead.</p><p></p><p>Wow... i was just kinda on a roll. Any comments?</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5385279, member: 81796"] Thanks for the complement, RangerWickett. I kinda feel like magic should be a little less about the BOOM and more about the subtle, utility stuff like invisibility, reading magic, dispelling, warding, that kinda stuff. Putting Mages into more of a supportive, yet necessary, role in a party is kinda my whole idea. Warriors can swing their swords all day, why can't mages use their spells all day? Sure the bigger stuff like teleporting and death effects would be limited (since they take up a lot more effort), but I don't see why a simple jolt of lightning would be so hard to do repeatedly. A tentative rule for pooling resources would be something like: Casting as a group requires a leader (i.e. character with the highest number of "points" available. Each member adds 1/2 their point total to that amount, which can at best double the leader's total. In addition, for every mage that contributes at least, say, 1/4 the point total, increase the DC and caster level by 1 (to a maximum of +4 with 4 strong mages assisting). Yeah, this could definitely work. What if the progression of maximum point for a spell was, say, 3 + the caster's level? Maybe Sorcerers would get a slightly faster progression, but know a limited number of effects. I'd like it if the Wizards could make them up on the fly too, so every caster would be spontaneous. They'd just have to design the whole spell ahead of time. Rather than having level-appropriate spell effects (i.e. level 4 effect does 1d6 acid damage per level), it'd be like the eidolon, where each effect would cost a certain number of "points" to add to a spell. Spells would start out being automatically Self or Touch, it would cost more from there. Instead of learning level-appropriate effects, casters would learn a number of effects whole cost equaled a set value. So, a sorcerer could learn one or two big powerful effects that cost nearly everything they had, or they could learn several weaker effects instead. Wow... i was just kinda on a roll. Any comments? [/QUOTE]
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