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<blockquote data-quote="AesirsChampion" data-source="post: 6098720" data-attributes="member: 6698605"><p>Wow, dude, thanks for the info on spells. Personally, if I do specialize, it will be in Transmutation, and yes, I will be a polymorph shenanigan caster regardless. Now if only I can develop a "Protection from thrown Dungeon Master Guides" spell. To be a bit more specific in the role I want to play, as casters have a very broad capability, I want to control the battlefield. Shut down enemies and keep them from doing their jobs, make them helpless and therefore susceptible to coup de graces from my friendly yet not so intelligent barbarian, capable in direct damage when the need arises, but by no means a specialist in it, etc. He'll be a very subtle character, who dislikes the flashy spells such as fireball or meteor swarm. "Why bring the heavens down upon a city, when a few well placed simple spells, some simple suggestions, and a little discretion can do the same job just as well?" That's not to say he refuses to use such spells, he would just rather use his own methods first and foremost. Oh, and yes, he will have a 30 foot personal space issue as well, even (and perhaps especially) with his party members. "By the Gods, boy, do you have to be looking over my shoulder all the time? Away with you! Shoo! You have not the intellect to know what it is I am doing!"</p><p></p><p>As for my party, as you rightly put, who are unreliable for safety reasons (My crusader AND warblade can attest to that), here's the rundown:</p><p></p><p>1 Cleric run by the DM who incidentally forgets him in the Initiative Order more than half the time</p><p>1 Barbarian played by an 11 year old who likes to smash and stomp important items, enemies and whatnot, but for some reason forgets how to Rage when he needs to.</p><p>1 Rogue who actually for the most part knows what he's doing, but he has no problems screwing over the party to achieve his own ends</p><p>1 Warlock who just has to Eldritch Blast everything in sight. Not a problem by any means, just... kind of a one-trick pony.</p><p>1 Wizard who thinks he's a ranger. Apparently he has Precise shot as a feat. I know, the shock and horror!</p><p>1 Ranger who skypes in every so often. He's a veteran player and he does what he's supposed to do, but as a ranger, that's not much at this level.</p><p>1 Paladin who is not using his spells at all, and leaves a brother hanging against a hill giant and two dire wolves.</p><p>1 Monk played by our back-up DM who has to underplay his character because he knows what's coming. But still a capable player.</p><p>1 Bard who... well... sings.... and accidentally shoots PC's in the buttocks with her crossbow on a critical fumble. This has happened twice now. And the two of us this has happened to now feel like Forest Gump.</p><p></p><p>So yeah, I'm playing with a few good players, but alot of inexperienced players too. And in a module designed to fit four to five players, we've had nine character deaths. So I definitely need to be able to look after myself when my party can't, and keep enemies from harming us. The damage capability of the party definitely exists and doesn't need any more enhancing, but we definitely need a "Sh*t, these guys can hurt us, we need to shut them down fast" type character.</p><p></p><p>Anyways, any suggestions on the feats that I should take? And races. So far I've narrowed it down to human and Lesser Aasimar, the latter of which at a middle age can boost my Charisma and Wisdom to 19 and 18 respectively, and the age alone puts my Intelligence at 18 before the +1 at level 4. But is it worth the human bonus feat?</p></blockquote><p></p>
[QUOTE="AesirsChampion, post: 6098720, member: 6698605"] Wow, dude, thanks for the info on spells. Personally, if I do specialize, it will be in Transmutation, and yes, I will be a polymorph shenanigan caster regardless. Now if only I can develop a "Protection from thrown Dungeon Master Guides" spell. To be a bit more specific in the role I want to play, as casters have a very broad capability, I want to control the battlefield. Shut down enemies and keep them from doing their jobs, make them helpless and therefore susceptible to coup de graces from my friendly yet not so intelligent barbarian, capable in direct damage when the need arises, but by no means a specialist in it, etc. He'll be a very subtle character, who dislikes the flashy spells such as fireball or meteor swarm. "Why bring the heavens down upon a city, when a few well placed simple spells, some simple suggestions, and a little discretion can do the same job just as well?" That's not to say he refuses to use such spells, he would just rather use his own methods first and foremost. Oh, and yes, he will have a 30 foot personal space issue as well, even (and perhaps especially) with his party members. "By the Gods, boy, do you have to be looking over my shoulder all the time? Away with you! Shoo! You have not the intellect to know what it is I am doing!" As for my party, as you rightly put, who are unreliable for safety reasons (My crusader AND warblade can attest to that), here's the rundown: 1 Cleric run by the DM who incidentally forgets him in the Initiative Order more than half the time 1 Barbarian played by an 11 year old who likes to smash and stomp important items, enemies and whatnot, but for some reason forgets how to Rage when he needs to. 1 Rogue who actually for the most part knows what he's doing, but he has no problems screwing over the party to achieve his own ends 1 Warlock who just has to Eldritch Blast everything in sight. Not a problem by any means, just... kind of a one-trick pony. 1 Wizard who thinks he's a ranger. Apparently he has Precise shot as a feat. I know, the shock and horror! 1 Ranger who skypes in every so often. He's a veteran player and he does what he's supposed to do, but as a ranger, that's not much at this level. 1 Paladin who is not using his spells at all, and leaves a brother hanging against a hill giant and two dire wolves. 1 Monk played by our back-up DM who has to underplay his character because he knows what's coming. But still a capable player. 1 Bard who... well... sings.... and accidentally shoots PC's in the buttocks with her crossbow on a critical fumble. This has happened twice now. And the two of us this has happened to now feel like Forest Gump. So yeah, I'm playing with a few good players, but alot of inexperienced players too. And in a module designed to fit four to five players, we've had nine character deaths. So I definitely need to be able to look after myself when my party can't, and keep enemies from harming us. The damage capability of the party definitely exists and doesn't need any more enhancing, but we definitely need a "Sh*t, these guys can hurt us, we need to shut them down fast" type character. Anyways, any suggestions on the feats that I should take? And races. So far I've narrowed it down to human and Lesser Aasimar, the latter of which at a middle age can boost my Charisma and Wisdom to 19 and 18 respectively, and the age alone puts my Intelligence at 18 before the +1 at level 4. But is it worth the human bonus feat? [/QUOTE]
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