Mal Malenkirk
First Post
For fun and for a better grip of the system, I've stated a few of the Ultimate Universe characters.
The Ultimate line, for those not in the know, is a series of books that rewind and actualize the Marvel continuity by retelling the story of its icon in a more modern light. And I might as well say it right now; That's pretty much all I read from Marvel. With the exception of Spider-Man, I am not familiar with the standard marvel universe incarnation of these characters.
So let's go;
First up is of Course Spider-Man. I wanted to make him Power level 15 but I busted my limit and the result is power level 17.
Spider-Man PL 17
Strenght 14
Dexterity 18
Constitution 12
Wisdom 15
Intelligence 15
Charisma 12
Damage +5 (-5 to DC of blunt trauma)
Reflex +14
Wisdom +4
Fortitude +5
BAB +10
Melee +14
Ranged +14
Damage : +9S
Defense 31/31 (17 base +14 dodge)
7 hero point
Skills
Acrobatics 5 +19
Science (biology I'd say, or whatever helped him complete the webs) 3 +4
Computers 3 +4
Taunt 5 +6
Feats
All-Out Attack
Attack Finesse
Evasion
Power Attack
Take Down
Blind-Fight (power Stunt of Spider-Sense)
Indomitable Will
Iron Will
Rapid healing
Powers
Spider-Metabolism +10 (Super-Dexterity, Leaping, Clinging, Super-Strenght (+7), Increased Movement (+6), Super-Constitution (+5) )
No all extras reach +10 as shown in parenthesis. A full level cost 13pp.
Spider-Sense +14 (Combat sense) 1pp
Thick skinned +5 (Protection, Flaw : Blunt trauma only (to be determined by the GM but punches, being thrown out of the window or telekinetic blast should qualify while bullets, blades and fire blast wouldn't) 1pp
Web Shooter +15 (Snare and Swinging, Device Flaw) 2pp
The Ultimate line, for those not in the know, is a series of books that rewind and actualize the Marvel continuity by retelling the story of its icon in a more modern light. And I might as well say it right now; That's pretty much all I read from Marvel. With the exception of Spider-Man, I am not familiar with the standard marvel universe incarnation of these characters.
So let's go;
First up is of Course Spider-Man. I wanted to make him Power level 15 but I busted my limit and the result is power level 17.
Spider-Man PL 17
Strenght 14
Dexterity 18
Constitution 12
Wisdom 15
Intelligence 15
Charisma 12
Damage +5 (-5 to DC of blunt trauma)
Reflex +14
Wisdom +4
Fortitude +5
BAB +10
Melee +14
Ranged +14
Damage : +9S
Defense 31/31 (17 base +14 dodge)
7 hero point
Skills
Acrobatics 5 +19
Science (biology I'd say, or whatever helped him complete the webs) 3 +4
Computers 3 +4
Taunt 5 +6
Feats
All-Out Attack
Attack Finesse
Evasion
Power Attack
Take Down
Blind-Fight (power Stunt of Spider-Sense)
Indomitable Will
Iron Will
Rapid healing
Powers
Spider-Metabolism +10 (Super-Dexterity, Leaping, Clinging, Super-Strenght (+7), Increased Movement (+6), Super-Constitution (+5) )
No all extras reach +10 as shown in parenthesis. A full level cost 13pp.
Spider-Sense +14 (Combat sense) 1pp
Thick skinned +5 (Protection, Flaw : Blunt trauma only (to be determined by the GM but punches, being thrown out of the window or telekinetic blast should qualify while bullets, blades and fire blast wouldn't) 1pp
Web Shooter +15 (Snare and Swinging, Device Flaw) 2pp
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