Ultimate Marvel Characters stated out using Mutants and Mastermind

Mal Malenkirk

First Post
For fun and for a better grip of the system, I've stated a few of the Ultimate Universe characters.

The Ultimate line, for those not in the know, is a series of books that rewind and actualize the Marvel continuity by retelling the story of its icon in a more modern light. And I might as well say it right now; That's pretty much all I read from Marvel. With the exception of Spider-Man, I am not familiar with the standard marvel universe incarnation of these characters.

So let's go;

First up is of Course Spider-Man. I wanted to make him Power level 15 but I busted my limit and the result is power level 17.

Spider-Man PL 17

Strenght 14
Dexterity 18
Constitution 12
Wisdom 15
Intelligence 15
Charisma 12

Damage +5 (-5 to DC of blunt trauma)
Reflex +14
Wisdom +4
Fortitude +5

BAB +10
Melee +14
Ranged +14

Damage : +9S

Defense 31/31 (17 base +14 dodge)

7 hero point

Skills

Acrobatics 5 +19
Science (biology I'd say, or whatever helped him complete the webs) 3 +4
Computers 3 +4
Taunt 5 +6

Feats

All-Out Attack
Attack Finesse
Evasion
Power Attack
Take Down
Blind-Fight (power Stunt of Spider-Sense)
Indomitable Will
Iron Will
Rapid healing

Powers

Spider-Metabolism +10 (Super-Dexterity, Leaping, Clinging, Super-Strenght (+7), Increased Movement (+6), Super-Constitution (+5) )

No all extras reach +10 as shown in parenthesis. A full level cost 13pp.

Spider-Sense +14 (Combat sense) 1pp

Thick skinned +5 (Protection, Flaw : Blunt trauma only (to be determined by the GM but punches, being thrown out of the window or telekinetic blast should qualify while bullets, blades and fire blast wouldn't) 1pp

Web Shooter +15 (Snare and Swinging, Device Flaw) 2pp
 
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Here's Ultimate Colossus who is damn easier to design;

Note that being in alternate form grants him 10 level of Super Strenght and of Protection. Note also that when using his protection power, the maximum damage save he can use would be 6 since he couldn't stack the two points he gets from amazing save. I just wanted him to be tough even when not turned into steel. And that's just 2 points so it's not as if I could have done something drastically different with them.

COLOSSUS

Abilities

STR 20
DEX 12
CON 18
WIS 14
INT 12
CHA 14

BAB +6
Melee +11 (+12 fist)
Ranged +7

Defense 16/17

Damage Save +8
Fortitude +6
Reflex +3
Will +4

Feats

Attack Focus (fist)
Chokehold
Durability (power Stunt of Alternate Form)
Endurance
Improved Critical (fist)
Improved Pin
Power Attack
Tougness
Toughtful (+2 Sense motive and Diplomacy; talented)

Skills

Profession (welder) 2 +4
Diplomacy 5 +9
Language 1 (English)
Sense Motive 4 +8
Gather Information 3 +5

Powers

Alternate Form (solid) +10 (immunities to Critical Hit, Suffocation, Pressure, heat, cold, Exhaustion, Electricity, Radiation, Sonic, Vibration, Source : Mutation)

Amazing Saves +2 (all four saves, source : training in the danger Room)
 

Great work! I'll toss some of my own out here soon -- although I think we ought to try to stick to around 10th level, as I think it's really guys like Magneto, Xavier, Superman, etc., who crack the PL15 mark.
 

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